1. 28 Mar, 2020 1 commit
  2. 27 Mar, 2020 4 commits
  3. 25 Mar, 2020 3 commits
    • Bodmer's avatar
      #581 fallout update · f71df4ff
      Bodmer authored
      f71df4ff
    • Bodmer's avatar
      Fix #581 · d1b0bab9
      Bodmer authored
      d1b0bab9
    • Bodmer's avatar
      Fix #581 plus · 89bf0ce6
      Bodmer authored
      Update 4 bit Sprite code
      Update Animate_Dial example to use italic font with minimised character set, add original jpeg graphic.
      Raise to 2.1.8
      89bf0ce6
  4. 20 Mar, 2020 6 commits
  5. 19 Mar, 2020 1 commit
  6. 07 Mar, 2020 1 commit
    • Bodmer's avatar
      Fix #566 plus others · ac8845d5
      Bodmer authored
      Fix image rendering issue.
      Deprecate use of pushColors.
      Improve ES8266 image rendering performance for ESP8266 and ILI9488.
      Add getTextPadding().
      ac8845d5
  7. 02 Mar, 2020 1 commit
    • Bodmer's avatar
      STM32 update · 65ccbf01
      Bodmer authored
      Boost performance for ILI9488 display with STM32 processors.
      Enable smooth fonts in setup files (smooth fonts for STM32 processors is now supported with fonts in program memory)
      65ccbf01
  8. 01 Mar, 2020 2 commits
  9. 18 Feb, 2020 1 commit
    • Bodmer's avatar
      Add more smooth font examples · ef21c44a
      Bodmer authored
      The extra examples use smooth fonts stored in arrays and thus can run on STM32 processors which do not support SPIFFS.
      ef21c44a
  10. 17 Feb, 2020 1 commit
  11. 16 Feb, 2020 4 commits
  12. 15 Feb, 2020 3 commits
  13. 14 Feb, 2020 1 commit
    • Bodmer's avatar
      Add FLASH based anti-aliased fonts · c689b421
      Bodmer authored
      Processors (such as STM32) that are not supported by a SPIFFS library can now use anti-aliased (smooth) fonts stored in FLASH (program) memory.
      c689b421
  14. 11 Feb, 2020 1 commit
  15. 09 Feb, 2020 5 commits
  16. 06 Feb, 2020 5 commits