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xpstem
TFT_eSPI
Commits
db7a9987
Commit
db7a9987
authored
Feb 16, 2020
by
Bodmer
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Increase precision for Sprite to Sprite rotations
Based on pull request #543
parent
83d202dd
Changes
1
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1 changed file
with
38 additions
and
29 deletions
+38
-29
Extensions/Sprite.cpp
Extensions/Sprite.cpp
+38
-29
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Extensions/Sprite.cpp
View file @
db7a9987
...
...
@@ -561,8 +561,8 @@ bool TFT_eSprite::pushRotated(TFT_eSprite *spr, int16_t angle, int32_t transp)
float
sinraf
=
sin
(
radAngle
);
float
cosraf
=
cos
(
radAngle
);
int32_t
sinra
=
sinraf
*
(
1
<<
FP_SCALE
);
int32_t
cosra
=
cosraf
*
(
1
<<
FP_SCALE
);
int32_t
sinra
=
round
(
sinraf
*
(
1
<<
FP_SCALE
)
);
int32_t
cosra
=
round
(
cosraf
*
(
1
<<
FP_SCALE
)
);
// Bounding box parameters
int16_t
min_x
;
...
...
@@ -595,37 +595,46 @@ bool TFT_eSprite::pushRotated(TFT_eSprite *spr, int16_t angle, int32_t transp)
if
(
max_x
>
spr
->
width
())
max_x
=
spr
->
width
();
if
(
max_y
>
spr
->
height
())
max_y
=
spr
->
height
();
uint16_t
sline_buffer
[
max_x
-
min_x
+
1
];
int32_t
xt
=
min_x
-
spr
->
_xpivot
;
int32_t
yt
=
min_y
-
spr
->
_ypivot
;
uint32_t
xe
=
_iwidth
<<
FP_SCALE
;
uint32_t
ye
=
_iheight
<<
FP_SCALE
;
uint32_t
tpcolor
=
transp
;
// convert to unsigned
bool
oldSwapBytes
=
spr
->
getSwapBytes
();
spr
->
setSwapBytes
(
false
);
// Scan destination bounding box and fetch transformed pixels from source Sprite
for
(
int32_t
x
=
min_x
;
x
<=
max_x
;
x
++
)
{
int32_t
xt
=
x
-
spr
->
_xpivot
;
float
cxt
=
cosra
*
xt
+
(
_xpivot
<<
FP_SCALE
);
float
sxt
=
sinra
*
xt
+
(
_ypivot
<<
FP_SCALE
);
bool
column_drawn
=
false
;
for
(
int32_t
y
=
min_y
;
y
<=
max_y
;
y
++
)
{
int32_t
yt
=
y
-
spr
->
_ypivot
;
int32_t
xs
=
cxt
-
sinra
*
yt
;
// Do not calculate yp unless xp is in bounds
int32_t
xp
=
truncateFP
(
xs
,
FP_SCALE
);
if
(
xp
>=
0
&&
xp
<
_iwidth
)
{
int32_t
ys
=
sxt
+
cosra
*
yt
;
// Check if ys is in bounds
int32_t
yp
=
truncateFP
(
ys
,
FP_SCALE
);
if
(
yp
>=
0
&&
yp
<
_iheight
)
{
uint32_t
rp
;
if
(
_bpp
==
16
)
{
rp
=
_img
[
xp
+
yp
*
_iwidth
];
rp
=
rp
>>
8
|
rp
<<
8
;
}
else
rp
=
readPixel
(
xp
,
yp
);
if
(
rp
!=
transp
)
spr
->
drawPixel
(
x
,
y
,
rp
);
column_drawn
=
true
;
for
(
int32_t
y
=
min_y
;
y
<=
max_y
;
y
++
,
yt
++
)
{
int32_t
x
=
min_x
;
uint32_t
xs
=
(
cosra
*
xt
-
(
sinra
*
yt
-
(
_xpivot
<<
FP_SCALE
))
+
(
1
<<
(
FP_SCALE
-
1
)));
uint32_t
ys
=
(
sinra
*
xt
+
(
cosra
*
yt
+
(
_ypivot
<<
FP_SCALE
))
+
(
1
<<
(
FP_SCALE
-
1
)));
while
((
xs
>=
xe
||
ys
>=
ye
)
&&
x
<
max_x
)
{
x
++
;
xs
+=
cosra
;
ys
+=
sinra
;
}
if
(
x
==
max_x
)
continue
;
uint32_t
pixel_count
=
0
;
do
{
uint32_t
rp
;
int32_t
xp
=
xs
>>
FP_SCALE
;
int32_t
yp
=
ys
>>
FP_SCALE
;
if
(
_bpp
==
16
)
{
rp
=
_img
[
xp
+
yp
*
_iwidth
];
rp
=
rp
>>
8
|
rp
<<
8
;
}
else
rp
=
readPixel
(
xp
,
yp
);
if
(
tpcolor
==
rp
)
{
if
(
pixel_count
)
{
spr
->
pushImage
(
x
-
pixel_count
,
y
,
pixel_count
,
1
,
sline_buffer
);
pixel_count
=
0
;
}
}
else
if
(
column_drawn
)
y
=
max_y
;
// Skip the remaining pixels below the Sprite
}
else
{
sline_buffer
[
pixel_count
++
]
=
rp
;
}
}
while
(
++
x
<
max_x
&&
(
xs
+=
cosra
)
<
xe
&&
(
ys
+=
sinra
)
<
ye
);
if
(
pixel_count
)
spr
->
pushImage
(
x
-
pixel_count
,
y
,
pixel_count
,
1
,
sline_buffer
);
}
spr
->
setSwapBytes
(
oldSwapBytes
);
return
true
;
}
...
...
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