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xpstem
ESP32-audioI2S
Commits
ed150bdf
Unverified
Commit
ed150bdf
authored
Nov 22, 2022
by
Wolle
Committed by
GitHub
Nov 22, 2022
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Plain Diff
Jump correction for m4a files
parent
974fa469
Changes
2
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Showing
2 changed files
with
128 additions
and
37 deletions
+128
-37
src/Audio.cpp
src/Audio.cpp
+120
-35
src/Audio.h
src/Audio.h
+8
-2
No files found.
src/Audio.cpp
View file @
ed150bdf
...
@@ -3,8 +3,8 @@
...
@@ -3,8 +3,8 @@
*
*
* Created on: Oct 26.2018
* Created on: Oct 26.2018
*
*
* Version 2.0.
6s
* Version 2.0.
7
* Updated on: Nov 2
1
.2022
* Updated on: Nov 2
2
.2022
* Author: Wolle (schreibfaul1)
* Author: Wolle (schreibfaul1)
*
*
*/
*/
...
@@ -2853,9 +2853,7 @@ void Audio::processLocalFile() {
...
@@ -2853,9 +2853,7 @@ void Audio::processLocalFile() {
const
uint32_t
maxFrameSize
=
InBuff
.
getMaxBlockSize
();
// every mp3/aac frame is not bigger
const
uint32_t
maxFrameSize
=
InBuff
.
getMaxBlockSize
();
// every mp3/aac frame is not bigger
static
bool
f_stream
;
static
bool
f_stream
;
static
bool
f_fileDataComplete
;
static
bool
f_fileDataComplete
;
static
uint32_t
pos_stsz
;
static
uint32_t
byteCounter
;
// count received data
static
uint32_t
byteCounter
;
// count received data
static
uint32_t
stszEntries
=
0
;
uint32_t
availableBytes
=
0
;
uint32_t
availableBytes
=
0
;
if
(
m_f_firstCall
)
{
// runs only one time per connection, prepare for start
if
(
m_f_firstCall
)
{
// runs only one time per connection, prepare for start
...
@@ -2863,13 +2861,10 @@ void Audio::processLocalFile() {
...
@@ -2863,13 +2861,10 @@ void Audio::processLocalFile() {
f_stream
=
false
;
f_stream
=
false
;
f_fileDataComplete
=
false
;
f_fileDataComplete
=
false
;
byteCounter
=
0
;
byteCounter
=
0
;
pos_stsz
=
0
;
if
(
m_codec
==
CODEC_M4A
)
pos_stsz
=
seek_m4a_stsz
(
&
stszEntries
);
// returns the pos of atom stsz
return
;
return
;
}
}
(
void
)
pos_stsz
;
availableBytes
=
16
*
1024
;
availableBytes
=
16
*
1024
;
// set some large value
availableBytes
=
min
(
availableBytes
,
InBuff
.
writeSpace
());
availableBytes
=
min
(
availableBytes
,
InBuff
.
writeSpace
());
availableBytes
=
min
(
availableBytes
,
audiofile
.
size
()
-
byteCounter
);
availableBytes
=
min
(
availableBytes
,
audiofile
.
size
()
-
byteCounter
);
...
@@ -2893,24 +2888,40 @@ void Audio::processLocalFile() {
...
@@ -2893,24 +2888,40 @@ void Audio::processLocalFile() {
}
}
return
;
return
;
}
}
# ifndef CONFIG_IDF_TARGET_ESP32S
if
((
InBuff
.
freeSpace
()
>
maxFrameSize
)
&&
(
m_file_size
-
byteCounter
)
>
maxFrameSize
)
return
;
# endif
else
{
else
{
if
((
InBuff
.
freeSpace
()
>
maxFrameSize
)
&&
(
m_file_size
-
byteCounter
)
>
maxFrameSize
){
// fill the buffer before playing
return
;
}
f_stream
=
true
;
f_stream
=
true
;
AUDIO_INFO
(
"stream ready"
);
AUDIO_INFO
(
"stream ready"
);
if
(
m_f_Log
)
log_i
(
"m_audioDataStart %d"
,
m_audioDataStart
);
if
(
m_f_Log
)
log_i
(
"m_audioDataStart %d"
,
m_audioDataStart
);
if
(
m_resumeFilePos
){
if
(
m_resumeFilePos
<
m_audioDataStart
)
m_resumeFilePos
=
m_audioDataStart
;
if
(
m_avr_bitrate
)
m_audioCurrentTime
=
((
m_resumeFilePos
-
m_audioDataStart
)
/
m_avr_bitrate
)
*
8
;
audiofile
.
seek
(
m_resumeFilePos
);
InBuff
.
resetBuffer
();
byteCounter
=
m_resumeFilePos
;
if
(
m_f_Log
)
log_i
(
"m_resumeFilePos %i"
,
m_resumeFilePos
);
}
}
}
}
}
if
(
m_resumeFilePos
){
if
(
m_resumeFilePos
<
m_audioDataStart
)
m_resumeFilePos
=
m_audioDataStart
;
if
(
m_resumeFilePos
>
m_file_size
)
m_resumeFilePos
=
m_file_size
;
if
(
m_codec
==
CODEC_M4A
)
m_resumeFilePos
=
m4a_correctResumeFilePos
(
m_resumeFilePos
);
if
(
m_codec
==
CODEC_WAV
)
{
while
((
m_resumeFilePos
%
4
)
!=
0
)
m_resumeFilePos
++
;}
// must be divisible by four
if
(
m_codec
==
CODEC_FLAC
)
{
m_resumeFilePos
=
flac_correctResumeFilePos
(
m_resumeFilePos
);
FLACDecoderReset
();}
if
(
m_codec
==
CODEC_MP3
)
{
m_resumeFilePos
=
mp3_correctResumeFilePos
(
m_resumeFilePos
);}
if
(
m_avr_bitrate
)
m_audioCurrentTime
=
((
m_resumeFilePos
-
m_audioDataStart
)
/
m_avr_bitrate
)
*
8
;
audiofile
.
seek
(
m_resumeFilePos
);
InBuff
.
resetBuffer
();
byteCounter
=
m_resumeFilePos
;
if
(
m_f_Log
){
log_i
(
"m_resumeFilePos %d"
,
m_resumeFilePos
);
log_i
(
"m_audioDataStart %d"
,
m_audioDataStart
);
log_i
(
"m_audioCurrentTime %f"
,
(
double
)
m_audioCurrentTime
);
log_i
(
"m_file_size %d"
,
m_file_size
);
}
m_resumeFilePos
=
0
;
f_stream
=
false
;
}
// end of file reached? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
// end of file reached? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
if
(
f_fileDataComplete
&&
InBuff
.
bufferFilled
()
<
InBuff
.
getMaxBlockSize
()){
if
(
f_fileDataComplete
&&
InBuff
.
bufferFilled
()
<
InBuff
.
getMaxBlockSize
()){
if
(
InBuff
.
bufferFilled
()){
if
(
InBuff
.
bufferFilled
()){
...
@@ -4299,16 +4310,10 @@ bool Audio::setTimeOffset(int sec){
...
@@ -4299,16 +4310,10 @@ bool Audio::setTimeOffset(int sec){
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
bool
Audio
::
setFilePos
(
uint32_t
pos
)
{
bool
Audio
::
setFilePos
(
uint32_t
pos
)
{
if
(
!
audiofile
)
return
false
;
if
(
!
audiofile
)
return
false
;
// if(!m_avr_bitrate) return false;
if
(
m_codec
==
CODEC_M4A
)
return
false
;
m_f_playing
=
false
;
if
(
m_codec
==
CODEC_MP3
)
MP3Decoder_ClearBuffer
();
if
(
m_codec
==
CODEC_WAV
)
{
while
((
pos
%
4
)
!=
0
)
pos
++
;}
// must be divisible by four
if
(
m_codec
==
CODEC_FLAC
)
FLACDecoderReset
();
InBuff
.
resetBuffer
();
if
(
pos
<
m_audioDataStart
)
pos
=
m_audioDataStart
;
// issue #96
if
(
pos
<
m_audioDataStart
)
pos
=
m_audioDataStart
;
// issue #96
if
(
m_avr_bitrate
)
m_audioCurrentTime
=
((
pos
-
m_audioDataStart
)
/
m_avr_bitrate
)
*
8
;
// #96
if
(
pos
>
m_file_size
)
pos
=
m_file_size
;
return
audiofile
.
seek
(
pos
);
m_resumeFilePos
=
pos
;
return
true
;
}
}
//---------------------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------------------------------
bool
Audio
::
audioFileSeek
(
const
float
speed
)
{
bool
Audio
::
audioFileSeek
(
const
float
speed
)
{
...
@@ -5117,7 +5122,7 @@ void Audio::lostStreamDetection(uint32_t bytesAvail){
...
@@ -5117,7 +5122,7 @@ void Audio::lostStreamDetection(uint32_t bytesAvail){
else
loopCnt
=
0
;
else
loopCnt
=
0
;
}
}
//----------------------------------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------------------------------
uint32_t
Audio
::
seek_m4a_stsz
(
uint32_t
*
numEntries
){
void
Audio
::
seek_m4a_stsz
(
){
// stsz says what size each sample is in bytes. This is important for the decoder to be able to start at a chunk,
// stsz says what size each sample is in bytes. This is important for the decoder to be able to start at a chunk,
// and then go through each sample by its size. The stsz atom can be behind the audio block. Therefore, searching
// and then go through each sample by its size. The stsz atom can be behind the audio block. Therefore, searching
// for the stsz atom is only applicable to local files.
// for the stsz atom is only applicable to local files.
...
@@ -5159,8 +5164,9 @@ uint32_t Audio::seek_m4a_stsz(uint32_t* numEntries){
...
@@ -5159,8 +5164,9 @@ uint32_t Audio::seek_m4a_stsz(uint32_t* numEntries){
uint32_t
seekpos
=
0
;
uint32_t
seekpos
=
0
;
uint32_t
filesize
=
getFileSize
();
uint32_t
filesize
=
getFileSize
();
char
name
[
6
][
5
]
=
{
"moov"
,
"trak"
,
"mdia"
,
"minf"
,
"stbl"
,
"stsz"
};
char
name
[
6
][
5
]
=
{
"moov"
,
"trak"
,
"mdia"
,
"minf"
,
"stbl"
,
"stsz"
};
char
noe
[
4
];
if
(
!
audiofile
)
return
0
;
// guard
if
(
!
audiofile
)
return
;
// guard
at
.
pos
=
0
;
at
.
pos
=
0
;
at
.
size
=
filesize
;
at
.
size
=
filesize
;
...
@@ -5178,12 +5184,91 @@ uint32_t Audio::seek_m4a_stsz(uint32_t* numEntries){
...
@@ -5178,12 +5184,91 @@ uint32_t Audio::seek_m4a_stsz(uint32_t* numEntries){
seekpos
=
at
.
pos
+
8
;
// 4 bytes size + 4 bytes name
seekpos
=
at
.
pos
+
8
;
// 4 bytes size + 4 bytes name
}
}
seekpos
+=
8
;
// 1 byte version + 3 bytes flags + 4 bytes sample size
audiofile
.
seek
(
seekpos
);
audiofile
.
readBytes
(
noe
,
4
);
//number of entries
m_stsz_numEntries
=
bigEndian
((
uint8_t
*
)
noe
,
4
);
if
(
m_f_Log
)
log_i
(
"number of entries in stsz: %d"
,
m_stsz_numEntries
);
m_stsz_position
=
seekpos
+
4
;
audiofile
.
seek
(
0
);
audiofile
.
seek
(
0
);
*
numEntries
=
at
.
size
/
4
;
return
;
return
at
.
pos
;
noSuccess:
noSuccess:
log_e
(
"error, returns 0"
);
m_stsz_numEntries
=
0
;
m_stsz_position
=
0
;
log_e
(
"m4a atom stsz not found"
);
audiofile
.
seek
(
0
);
audiofile
.
seek
(
0
);
return
0
;
return
;
}
}
\ No newline at end of file
//----------------------------------------------------------------------------------------------------------------------
uint32_t
Audio
::
m4a_correctResumeFilePos
(
uint32_t
resumeFilePos
){
// In order to jump within an m4a file, the exact beginning of an aac block must be found. Since m4a cannot be
// streamed, i.e. there is no syncword, an imprecise jump can lead to a crash.
if
(
!
m_stsz_position
)
return
m_audioDataStart
;
// guard
typedef
union
{
uint8_t
u8
[
4
];
uint32_t
u32
;
}
tu
;
tu
uu
;
uint32_t
i
=
0
,
pos
=
m_audioDataStart
;
audiofile
.
seek
(
m_stsz_position
);
while
(
i
<
m_stsz_numEntries
){
i
++
;
uu
.
u8
[
3
]
=
audiofile
.
read
();
uu
.
u8
[
2
]
=
audiofile
.
read
();
uu
.
u8
[
1
]
=
audiofile
.
read
();
uu
.
u8
[
0
]
=
audiofile
.
read
();
pos
+=
uu
.
u32
;
if
(
pos
>=
resumeFilePos
)
break
;
}
return
pos
;
}
//----------------------------------------------------------------------------------------------------------------------
uint32_t
Audio
::
flac_correctResumeFilePos
(
uint32_t
resumeFilePos
){
// The starting point is the next FLAC syncword
uint8_t
p1
,
p2
;
boolean
found
=
false
;
uint32_t
pos
=
resumeFilePos
;
audiofile
.
seek
(
pos
);
p1
=
audiofile
.
read
();
p2
=
audiofile
.
read
();
pos
+=
2
;
while
(
!
found
||
pos
==
m_file_size
){
if
(
p1
==
0xFF
&&
p2
==
0xF8
){
found
=
true
;
log_i
(
"found"
);
break
;}
p1
=
p2
;
p2
=
audiofile
.
read
();
pos
++
;
}
if
(
found
)
return
(
pos
-
2
);
return
m_audioDataStart
;
}
//----------------------------------------------------------------------------------------------------------------------
uint32_t
Audio
::
mp3_correctResumeFilePos
(
uint32_t
resumeFilePos
){
// The starting point is the next MP3 syncword
uint8_t
p1
,
p2
;
boolean
found
=
false
;
uint32_t
pos
=
resumeFilePos
;
audiofile
.
seek
(
pos
);
p1
=
audiofile
.
read
();
p2
=
audiofile
.
read
();
pos
+=
2
;
while
(
!
found
||
pos
==
m_file_size
){
if
(
p1
==
0xFF
&&
(
p2
&
0xF0
)
==
0xF0
){
found
=
true
;
break
;}
p1
=
p2
;
p2
=
audiofile
.
read
();
pos
++
;
}
if
(
found
)
return
(
pos
-
2
);
return
m_audioDataStart
;
}
//----------------------------------------------------------------------------------------------------------------------
src/Audio.h
View file @
ed150bdf
...
@@ -2,7 +2,7 @@
...
@@ -2,7 +2,7 @@
* Audio.h
* Audio.h
*
*
* Created on: Oct 28,2018
* Created on: Oct 28,2018
* Updated on: Nov 2
1
,2022
* Updated on: Nov 2
2
,2022
* Author: Wolle (schreibfaul1)
* Author: Wolle (schreibfaul1)
*/
*/
...
@@ -275,7 +275,11 @@ private:
...
@@ -275,7 +275,11 @@ private:
bool
readID3V1Tag
();
bool
readID3V1Tag
();
void
slowStreamDetection
(
uint32_t
inBuffFilled
,
uint32_t
maxFrameSize
);
void
slowStreamDetection
(
uint32_t
inBuffFilled
,
uint32_t
maxFrameSize
);
void
lostStreamDetection
(
uint32_t
bytesAvail
);
void
lostStreamDetection
(
uint32_t
bytesAvail
);
uint32_t
seek_m4a_stsz
(
uint32_t
*
numEntries
);
void
seek_m4a_stsz
();
uint32_t
m4a_correctResumeFilePos
(
uint32_t
resumeFilePos
);
uint32_t
flac_correctResumeFilePos
(
uint32_t
resumeFilePos
);
uint32_t
mp3_correctResumeFilePos
(
uint32_t
resumeFilePos
);
//++++ implement several function with respect to the index of string ++++
//++++ implement several function with respect to the index of string ++++
void
trim
(
char
*
s
)
{
void
trim
(
char
*
s
)
{
...
@@ -523,6 +527,8 @@ private:
...
@@ -523,6 +527,8 @@ private:
uint32_t
m_PlayingStartTime
=
0
;
// Stores the milliseconds after the start of the audio
uint32_t
m_PlayingStartTime
=
0
;
// Stores the milliseconds after the start of the audio
uint32_t
m_resumeFilePos
=
0
;
// the return value from stopSong() can be entered here
uint32_t
m_resumeFilePos
=
0
;
// the return value from stopSong() can be entered here
uint16_t
m_m3u8_targetDuration
=
10
;
//
uint16_t
m_m3u8_targetDuration
=
10
;
//
uint32_t
m_stsz_numEntries
=
0
;
// num of entries inside stsz atom (uint32_t)
uint32_t
m_stsz_position
=
0
;
// pos of stsz atom within file
bool
m_f_metadata
=
false
;
// assume stream without metadata
bool
m_f_metadata
=
false
;
// assume stream without metadata
bool
m_f_unsync
=
false
;
// set within ID3 tag but not used
bool
m_f_unsync
=
false
;
// set within ID3 tag but not used
bool
m_f_exthdr
=
false
;
// ID3 extended header
bool
m_f_exthdr
=
false
;
// ID3 extended header
...
...
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