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xpstem
ESP32-audioI2S
Commits
974fa469
Unverified
Commit
974fa469
authored
Nov 21, 2022
by
Wolle
Committed by
GitHub
Nov 21, 2022
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reduce maxFrameSize for wav
parent
ed1edd2a
Changes
2
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2 changed files
with
11 additions
and
15 deletions
+11
-15
src/Audio.cpp
src/Audio.cpp
+9
-13
src/Audio.h
src/Audio.h
+2
-2
No files found.
src/Audio.cpp
View file @
974fa469
...
...
@@ -3,8 +3,8 @@
*
* Created on: Oct 26.2018
*
* Version 2.0.6
r
* Updated on: Nov
18
.2022
* Version 2.0.6
s
* Updated on: Nov
21
.2022
* Author: Wolle (schreibfaul1)
*
*/
...
...
@@ -2865,16 +2865,11 @@ void Audio::processLocalFile() {
byteCounter
=
0
;
pos_stsz
=
0
;
if
(
m_codec
==
CODEC_M4A
)
pos_stsz
=
seek_m4a_stsz
(
&
stszEntries
);
// returns the pos of atom stsz
log_i
(
"pos_stsz %x, stszEntries %d"
,
pos_stsz
,
stszEntries
);
return
;
}
(
void
)
pos_stsz
;
#ifdef CONFIG_IDF_TARGET_ESP32S3
availableBytes
=
maxFrameSize
*
4
;
#else // Audiobuffer throttle - - -
availableBytes
=
maxFrameSize
;
// reduce blocksize because PSRAM is too slow
#endif
availableBytes
=
16
*
1024
;
availableBytes
=
min
(
availableBytes
,
InBuff
.
writeSpace
());
availableBytes
=
min
(
availableBytes
,
audiofile
.
size
()
-
byteCounter
);
...
...
@@ -2891,14 +2886,16 @@ void Audio::processLocalFile() {
byteCounter
+=
bytesAddedToBuffer
;
// Pull request #42
InBuff
.
bytesWritten
(
bytesAddedToBuffer
);
}
if
(
!
f_stream
){
if
(
m_controlCounter
!=
100
)
{
if
(
InBuff
.
bufferFilled
()
>
maxFrameSize
){
// read the file header first
if
(
InBuff
.
bufferFilled
()
>
maxFrameSize
){
// read the file header first
InBuff
.
bytesWasRead
(
readAudioHeader
(
InBuff
.
bufferFilled
()));
}
return
;
}
# ifndef CONFIG_IDF_TARGET_ESP32S
if
((
InBuff
.
freeSpace
()
>
maxFrameSize
)
&&
(
m_file_size
-
byteCounter
)
>
maxFrameSize
)
return
;
# endif
else
{
f_stream
=
true
;
AUDIO_INFO
(
"stream ready"
);
...
...
@@ -2966,11 +2963,10 @@ void Audio::processLocalFile() {
static
uint8_t
cnt
=
0
;
uint8_t
compression
;
if
(
m_codec
==
CODEC_WAV
)
compression
=
1
;
if
(
m_codec
==
CODEC_FLAC
)
compression
=
2
;
compression
=
6
;
else
if
(
m_codec
==
CODEC_FLAC
)
compression
=
2
;
else
compression
=
3
;
cnt
++
;
if
(
cnt
==
compression
){
playAudioData
();
cnt
=
0
;}
playAudioData
();
}
return
;
}
...
...
src/Audio.h
View file @
974fa469
...
...
@@ -2,7 +2,7 @@
* Audio.h
*
* Created on: Oct 28,2018
* Updated on: Nov
18
,2022
* Updated on: Nov
21
,2022
* Author: Wolle (schreibfaul1)
*/
...
...
@@ -469,7 +469,7 @@ private:
std
::
vector
<
char
*>
m_playlistURL
;
// m3u8 streamURLs buffer
std
::
vector
<
uint32_t
>
m_hashQueue
;
const
size_t
m_frameSizeWav
=
1024
*
8
;
const
size_t
m_frameSizeWav
=
1024
;
const
size_t
m_frameSizeMP3
=
1600
;
const
size_t
m_frameSizeAAC
=
1600
;
const
size_t
m_frameSizeFLAC
=
4096
*
4
;
...
...
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