1. 04 Jun, 2021 2 commits
  2. 31 May, 2021 1 commit
    • per1234's avatar
      Use optimal bundled library names (#183) · 7d1e83b4
      per1234 authored
      When multiple libraries contain files matching an #include directive in the program, the Arduino build system must pick
      one to use for compilation. Multiple factors are used in order to make an intelligent determination of which library is
      best.
      
      In order to enhance this determination, the closeness of match between the library.properties name value and the
      filename in the #include directive is being added as one of those factors. This new factor is referred to as
      "Library Name Priority".
      
      Unfortunately, this change can result in platform bundled libraries which had previously been correctly correctly chosen
      no longer being given priority over their equivalent standalone libraries, which may be incompatible or not optimized
      for the platform's boards.
      
      This priority inversion only occurs when all the following conditions are true:
      
      - There is a standalone library installed which provides a header filename collision.
      - The platform bundled library is architecture optimized (e.g., architectures=esp32).
      - The standalone library is architecture compatible (architectures=*).
      - The standalone library has equal "Folder Name Priority".
      - The standalone library has better "Library Name Priority" (e.g., name=SD vs name=SD(ESP32) for a library with primary
        header file SD.h.
      
      The fix is to simply give the platform bundled library a perfect "Library Name Priority".
      
      Some platform bundled libraries were given a modified name as a workaround to a bug in the Arduino IDE's Library Manager
      which caused Library Manager to always show the library as updatable under specific circumstances. That bug was fixed in
      Arduino IDE 1.8.6, ~3 years ago.
      7d1e83b4
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