Implement official Arduino IDE debugger API on 2.x (#9118)
* refactor(on-release): improve platform.txt path replacements Use regexs to replace all occurrences of `{runtime.platform.path}` with the correct `{runtime.tools.*.path}`, regardless of directory separator, and remove dependency on specific text around each path. Note that the order has been changed to ensure that the longest paths are replaced first, to avoid replacing parts of other paths. * fix(platform): Windows backslash cleanups Ensure Windows paths properly use a backslash as folder separator. * feat(platform)!: use new Arduino Debug API Implement sketch debugging according to the official Arduino Platform Debug Specification [1]. The biggest improvement is that now `launch.json` can be fully customized by the core (including the type of each entry), so there is no need to copy files in the sketch folder. In particular, `debug_custom.json` is not used anymore. [1] https://arduino.github.io/arduino-cli/latest/platform-specification/#sketch-debugging-configuration BREAKING CHANGE: This commit requires Arduino IDE 2.3.0 or later to use the debugging features. Older versions will no longer be able to start a debug session successfully. * feat(debug): pass objdump path to resolve globals Cortex-debug requires objdump to be in the same folder as gdb, or needs the full path to the executable in the `launch.json` file. This is now possible with the new debugging API. On Arduino-ESP32 core versions 2.x, though, this causes a crash within the Cortex-Debug extension as a result of loading the symbol table. This feature is thus disabled for now. * feat(debug): conditionally enable debug button on Nano ESP32 If the `debug.executable` variable is null or unset, the Debug button appears grayed out. The new IDE also takes current parameters into account, allowing to conditionally enable the Debug button only when some conditions are met.
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