Commit 3e12c1ea authored by Neil Fraser's avatar Neil Fraser

Render sprites from vectors. Remove blurry shadow from trash.

parent 706080c7
......@@ -86,7 +86,7 @@ Blockly.HSV_VALUE = 0.65;
* Sprited icons and images.
*/
Blockly.SPRITE = {
width: 64,
width: 84,
height: 92,
url: 'sprites.png'
};
......
......@@ -243,25 +243,6 @@ Blockly.createDom_ = function(container) {
Blockly.createSvgElement('feComposite',
{'in': 'SourceGraphic', 'in2': 'specOut', 'operator': 'arithmetic',
'k1': 0, 'k2': 1, 'k3': 1, 'k4': 0}, filter);
/*
<filter id="blocklyTrashcanShadowFilter">
<feGaussianBlur in="SourceAlpha" stdDeviation="2" result="blur"/>
<feOffset in="blur" dx="1" dy="1" result="offsetBlur"/>
<feMerge>
<feMergeNode in="offsetBlur"/>
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
*/
filter = Blockly.createSvgElement('filter',
{'id': 'blocklyTrashcanShadowFilter'}, defs);
Blockly.createSvgElement('feGaussianBlur',
{'in': 'SourceAlpha', 'stdDeviation': 2, 'result': 'blur'}, filter);
Blockly.createSvgElement('feOffset',
{'in': 'blur', 'dx': 1, 'dy': 1, 'result': 'offsetBlur'}, filter);
feMerge = Blockly.createSvgElement('feMerge', {}, filter);
Blockly.createSvgElement('feMergeNode', {'in': 'offsetBlur'}, feMerge);
Blockly.createSvgElement('feMergeNode', {'in': 'SourceGraphic'}, feMerge);
/*
<filter id="blocklyShadowFilter">
<feGaussianBlur stdDeviation="2"/>
......
......@@ -151,7 +151,7 @@ Blockly.Trashcan.prototype.top_ = 0;
*/
Blockly.Trashcan.prototype.createDom = function() {
/*
<g filter="url(#blocklyTrashcanShadowFilter)">
<g>
<clippath id="blocklyTrashBodyClipPath">
<rect width="47" height="45" y="15"></rect>
</clippath>
......@@ -160,8 +160,7 @@ Blockly.Trashcan.prototype.createDom = function() {
<image width="47" height="15" href="media/trashlid.png"></image>
</g>
*/
this.svgGroup_ = Blockly.createSvgElement('g',
{'filter': 'url(#blocklyTrashcanShadowFilter)'}, null);
this.svgGroup_ = Blockly.createSvgElement('g', {}, null);
var clip = Blockly.createSvgElement('clipPath',
{'id': 'blocklyTrashBodyClipPath'},
......@@ -278,7 +277,7 @@ Blockly.Trashcan.prototype.animateLid_ = function() {
(Blockly.RTL ? -lidAngle : lidAngle) + ', ' +
(Blockly.RTL ? 4 : this.WIDTH_ - 4) + ', ' +
(this.LID_HEIGHT_ - 2) + ')');
var opacity = goog.math.lerp(0.2, 0.4, this.lidOpen_);
var opacity = goog.math.lerp(0.4, 0.8, this.lidOpen_);
this.svgGroup_.style.opacity = opacity;
if (this.lidOpen_ > 0 && this.lidOpen_ < 1) {
this.lidTask_ = goog.Timer.callOnce(this.animateLid_, 20, this);
......
media/sprites.png

1.02 KB | W: | H:

media/sprites.png

4.39 KB | W: | H:

media/sprites.png
media/sprites.png
media/sprites.png
media/sprites.png
  • 2-up
  • Swipe
  • Onion skin
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="84px" height="92px">
<style type="text/css">
#background {
fill: none;
}
.shield {
fill: #00c;
stroke: #ccc;
stroke-width: 1px;
}
.mark {
fill: #ccc;
font-family: sans-serif;
font-size: 9pt;
font-weight: bold;
text-anchor: middle;
}
.hovered .shield {
fill: #00f;
stroke: #fff;
}
.hovered .mark {
fill: #fff;
}
.mutator .mark {
font-size: 14pt;
}
.arrows {
fill: #000;
stroke: none;
}
.selected .arrows {
fill: #fff;
}
.checkmark {
fill: #000;
font-family: sans-serif;
font-size: 10pt;
text-anchor: middle;
}
.trash {
fill: #888;
}
</style>
<rect id="background" width="84" height="92" x="0" y="0" />
<g transform="translate(47.5, 35.5)">
<g class="comment" transform="translate(0, 0)">
<circle class="shield" r="8" cx="8" cy="8" />
<text class="mark" x="8" y="12.75">?</text>
</g>
<g class="comment hovered" transform="translate(20, 0)">
<circle class="shield" r="8" cx="8" cy="8" />
<text class="mark" x="8" y="12.75">?</text>
</g>
<g class="warning" transform="translate(0, 20)">
<path class="shield" d="M 2,15 Q -1,15 0.5,12 L 6.5,1.7 Q 8,-1 9.5,1.7 L 15.5,12 Q 17,15 14,15 z" />
<text class="mark" x="8" y="13">!</text>
</g>
<g class="warning hovered" transform="translate(20, 20)">
<path class="shield" d="M 2,15 Q -1,15 0.5,12 L 6.5,1.7 Q 8,-1 9.5,1.7 L 15.5,12 Q 17,15 14,15 z" />
<text class="mark" x="8" y="13">!</text>
</g>
<g class="mutator" transform="translate(0, 40)">
<rect class="shield" width="16" height="16" rx="4" ry="4" />
<text class="mark" x="8" y="13.5">&#9881;</text>
</g>
<g class="mutator hovered" transform="translate(20, 40)">
<rect class="shield" width="16" height="16" rx="4" ry="4" />
<text class="mark" x="8" y="13.5">&#9881;</text>
</g>
</g>
<g>
<path class="arrows" d="M 13,1.5 13,14.5 1.74,8 z" />
<path class="arrows" d="M 17.5,3 30.5,3 24,14.26 z" />
<path class="arrows" d="M 35,1.5 35,14.5 46.26,8 z" />
</g>
<g class="selected" transform="translate(0, 16)">
<path class="arrows" d="M 13,1.5 13,14.5 1.74,8 z" />
<path class="arrows" d="M 17.5,3 30.5,3 24,14.26 z" />
<path class="arrows" d="M 35,1.5 35,14.5 46.26,8 z" />
</g>
<text class="checkmark" x="55.5" y="28">&#10003;</text>
<g class="trash">
<path d="M 2,41 v 6 h 42 v -6 h -10.5 l -3,-3 h -15 l -3,3 z" />
<rect width="36" height="20" x="5" y="50" />
<rect width="36" height="42" x="5" y="50" rx="4" ry="4" />
</g>
</svg>
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