Fix Race Condition in Asset Loading
Asset loading is performed asynchronously and usually happens quickly. However with many or large assets, the transferring of the asset to the device (or emulator) may not finish in time, resulting in an error and a re-try (which eventually succeeds). We re-factor the asset transferring code to properly handle its asynchronous nature using appropriate callbacks. Change-Id: Idf0170d9a6d929a7ca964b3852811b2b09dc49ce
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