Unverified Commit 4c314c5c authored by Bodmer's avatar Bodmer Committed by GitHub

Revert "Resolve ambigous pushSprite(int int int) methods"

parent 27657bcb
...@@ -739,22 +739,22 @@ void TFT_eSprite::pushSprite(int32_t x, int32_t y, uint16_t transp) ...@@ -739,22 +739,22 @@ void TFT_eSprite::pushSprite(int32_t x, int32_t y, uint16_t transp)
// 4bpp -> 4bpp (note: color translation depends on the 2 sprites pallet colors) // 4bpp -> 4bpp (note: color translation depends on the 2 sprites pallet colors)
// 1bpp -> 1bpp (note: color translation depends on the 2 sprites bitmap colors) // 1bpp -> 1bpp (note: color translation depends on the 2 sprites bitmap colors)
bool TFT_eSprite::pushSprite(TFT_eSprite &spr, int32_t x, int32_t y) bool TFT_eSprite::pushSprite(TFT_eSprite *spr, int32_t x, int32_t y)
{ {
if (!_created) return false; if (!_created) return false;
if (!spr.created()) return false; if (!spr->created()) return false;
// Check destination sprite compatibility // Check destination sprite compatibility
int8_t ds_bpp = spr.getColorDepth(); int8_t ds_bpp = spr->getColorDepth();
if (_bpp == 16 && ds_bpp != 16 && ds_bpp != 8) return false; if (_bpp == 16 && ds_bpp != 16 && ds_bpp != 8) return false;
if (_bpp == 8) return false; if (_bpp == 8) return false;
if (_bpp == 4 && ds_bpp != 4) return false; if (_bpp == 4 && ds_bpp != 4) return false;
if (_bpp == 1 && ds_bpp != 1) return false; if (_bpp == 1 && ds_bpp != 1) return false;
bool oldSwapBytes = spr.getSwapBytes(); bool oldSwapBytes = spr->getSwapBytes();
spr.setSwapBytes(false); spr->setSwapBytes(false);
spr.pushImage(x, y, _dwidth, _dheight, _img ); spr->pushImage(x, y, _dwidth, _dheight, _img );
spr.setSwapBytes(oldSwapBytes); spr->setSwapBytes(oldSwapBytes);
return true; return true;
} }
......
...@@ -135,7 +135,7 @@ class TFT_eSprite : public TFT_eSPI { ...@@ -135,7 +135,7 @@ class TFT_eSprite : public TFT_eSPI {
// Push the sprite to another sprite, this fn calls pushImage() in the destination sprite class. // Push the sprite to another sprite, this fn calls pushImage() in the destination sprite class.
// >>>>>> Using a transparent color is not supported at the moment <<<<<< // >>>>>> Using a transparent color is not supported at the moment <<<<<<
bool pushSprite(TFT_eSprite &spr, int32_t x, int32_t y); bool pushSprite(TFT_eSprite *spr, int32_t x, int32_t y);
// Push a windowed area of the sprite to the TFT at tx, ty // Push a windowed area of the sprite to the TFT at tx, ty
bool pushSprite(int32_t tx, int32_t ty, int32_t sx, int32_t sy, int32_t sw, int32_t sh); bool pushSprite(int32_t tx, int32_t ty, int32_t sx, int32_t sy, int32_t sw, int32_t sh);
......
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