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xpstem
ardublockly
Commits
e2ebf833
Commit
e2ebf833
authored
Jul 28, 2014
by
Carlos Pereira Atencio
Committed by
carlospamg
Aug 28, 2014
Browse files
Options
Browse Files
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Plain Diff
Update to Arduino math generator. Not yet finished, but at a good enough state to move forward.
parent
7d221f31
Changes
1
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Showing
1 changed file
with
156 additions
and
80 deletions
+156
-80
generators/arduino/math.js
generators/arduino/math.js
+156
-80
No files found.
generators/arduino/math.js
View file @
e2ebf833
/**
* @license
* Visual Blocks Language
*
* Copyright 2012 Google Inc.
* http://blockly.googlecode.com/
* http
s
://blockly.googlecode.com/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
...
...
@@ -19,32 +20,38 @@
/**
* @fileoverview Generating Arduino for math blocks.
* @author gasolin@gmail.com (Fred Lin)
*/
'
use strict
'
;
Blockly
.
Arduino
=
Blockly
.
Generator
.
get
(
'
Arduino
'
);
goog
.
provide
(
'
Blockly.Arduino.math
'
);
goog
.
require
(
'
Blockly.Arduino
'
);
Blockly
.
Arduino
.
math_number
=
function
()
{
Blockly
.
Arduino
[
'
math_number
'
]
=
function
(
block
)
{
// Numeric value.
var
code
=
window
.
parseFloat
(
this
.
getTitleValue
(
'
NUM
'
));
// -4.abs() returns -4 in Dart due to strange order of operation choices.
// -4 is actually an operator and a number. Reflect this in the order.
var
order
=
code
<
0
?
Blockly
.
Arduino
.
ORDER_UNARY_PREFIX
:
Blockly
.
Arduino
.
ORDER_ATOMIC
;
return
[
code
,
order
];
var
code
=
parseFloat
(
block
.
getFieldValue
(
'
NUM
'
));
return
[
code
,
Blockly
.
Arduino
.
ORDER_ATOMIC
];
};
Blockly
.
Arduino
.
math_arithmetic
=
function
(
)
{
Blockly
.
Arduino
[
'
math_arithmetic
'
]
=
function
(
block
)
{
// Basic arithmetic operators, and power.
var
mode
=
this
.
getTitleValue
(
'
OP
'
);
var
tuple
=
Blockly
.
Arduino
.
math_arithmetic
.
OPERATORS
[
mode
];
//TODO: determine if the next line is needed
//var mode = this.getTitleValue('OP');
var
OPERATORS
=
{
ADD
:
[
'
+
'
,
Blockly
.
Arduino
.
ORDER_ADDITIVE
],
MINUS
:
[
'
-
'
,
Blockly
.
Arduino
.
ORDER_ADDITIVE
],
MULTIPLY
:
[
'
*
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
],
DIVIDE
:
[
'
/
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
],
POWER
:
[
null
,
Blockly
.
Arduino
.
ORDER_NONE
]
// Handle power separately.
};
var
tuple
=
OPERATORS
[
block
.
getFieldValue
(
'
OP
'
)];
var
operator
=
tuple
[
0
];
var
order
=
tuple
[
1
];
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
A
'
,
order
)
||
'
0
'
;
var
argument1
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
B
'
,
order
)
||
'
0
'
;
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
A
'
,
order
)
||
'
0
'
;
var
argument1
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
B
'
,
order
)
||
'
0
'
;
var
code
;
// Power in C++ requires a special case since it has no operator.
if
(
!
operator
)
{
code
=
'
Math.pow(
'
+
argument0
+
'
,
'
+
argument1
+
'
)
'
;
return
[
code
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
];
...
...
@@ -53,84 +60,66 @@ Blockly.Arduino.math_arithmetic = function() {
return
[
code
,
order
];
};
Blockly
.
Arduino
.
math_arithmetic
.
OPERATORS
=
{
ADD
:
[
'
+
'
,
Blockly
.
Arduino
.
ORDER_ADDITIVE
],
MINUS
:
[
'
-
'
,
Blockly
.
Arduino
.
ORDER_ADDITIVE
],
MULTIPLY
:
[
'
*
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
],
DIVIDE
:
[
'
/
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
],
POWER
:
[
null
,
Blockly
.
Arduino
.
ORDER_NONE
]
// Handle power separately.
};
Blockly
.
Arduino
.
math_change
=
function
()
{
// Add to a variable in place.
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
DELTA
'
,
Blockly
.
Arduino
.
ORDER_ADDITIVE
)
||
'
0
'
;
var
varName
=
Blockly
.
Arduino
.
variableDB_
.
getName
(
this
.
getTitleValue
(
'
VAR
'
),
Blockly
.
Variables
.
NAME_TYPE
);
return
varName
+
'
= (
'
+
varName
+
'
is num ?
'
+
varName
+
'
: 0) +
'
+
argument0
+
'
;
\n
'
;
};
Blockly
.
Arduino
.
math_single
=
function
()
{
Blockly
.
Arduino
[
'
math_single
'
]
=
function
(
block
)
{
// Math operators with single operand.
var
operator
=
this
.
getTitle
Value
(
'
OP
'
);
var
operator
=
block
.
getField
Value
(
'
OP
'
);
var
code
;
var
arg
;
if
(
operator
==
'
NEG
'
)
{
// Negation is a special case given its different operator precedents.
arg
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
NUM
'
,
arg
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
NUM
'
,
Blockly
.
Arduino
.
ORDER_UNARY_PREFIX
)
||
'
0
'
;
if
(
arg
[
0
]
==
'
-
'
)
{
// --3 is not legal in
Dar
t.
// --3 is not legal in
C++ in this contex
t.
arg
=
'
'
+
arg
;
}
code
=
'
-
'
+
arg
;
return
[
code
,
Blockly
.
Arduino
.
ORDER_UNARY_PREFIX
];
}
if
(
operator
==
'
ABS
'
||
operator
.
substring
(
0
,
5
)
==
'
ROUND
'
)
{
arg
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
NUM
'
,
arg
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
NUM
'
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
)
||
'
0
'
;
}
else
if
(
operator
==
'
SIN
'
||
operator
==
'
COS
'
||
operator
==
'
TAN
'
)
{
arg
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
NUM
'
,
arg
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
NUM
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
)
||
'
0
'
;
}
else
{
arg
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
NUM
'
,
arg
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
NUM
'
,
Blockly
.
Arduino
.
ORDER_NONE
)
||
'
0
'
;
}
// First, handle cases which generate values that don't need parentheses.
switch
(
operator
)
{
case
'
ABS
'
:
code
=
arg
+
'
.abs(
)
'
;
code
=
'
abs(
'
+
arg
+
'
)
'
;
break
;
case
'
ROOT
'
:
code
=
'
Math.
sqrt(
'
+
arg
+
'
)
'
;
code
=
'
sqrt(
'
+
arg
+
'
)
'
;
break
;
case
'
LN
'
:
code
=
'
Math.
log(
'
+
arg
+
'
)
'
;
code
=
'
log(
'
+
arg
+
'
)
'
;
break
;
case
'
EXP
'
:
code
=
'
Math.
exp(
'
+
arg
+
'
)
'
;
code
=
'
exp(
'
+
arg
+
'
)
'
;
break
;
case
'
POW10
'
:
code
=
'
Math.
pow(10,
'
+
arg
+
'
)
'
;
code
=
'
pow(10,
'
+
arg
+
'
)
'
;
break
;
case
'
ROUND
'
:
code
=
arg
+
'
.round(
)
'
;
code
=
'
round(
'
+
arg
+
'
)
'
;
break
;
case
'
ROUNDUP
'
:
code
=
arg
+
'
.ceil(
)
'
;
code
=
'
ceil(
'
+
arg
+
'
)
'
;
break
;
case
'
ROUNDDOWN
'
:
code
=
arg
+
'
.floor(
)
'
;
code
=
'
floor(
'
+
arg
+
'
)
'
;
break
;
case
'
SIN
'
:
code
=
'
Math.
sin(
'
+
arg
+
'
/ 180 * Math.PI)
'
;
code
=
'
sin(
'
+
arg
+
'
/ 180 * Math.PI)
'
;
break
;
case
'
COS
'
:
code
=
'
Math.
cos(
'
+
arg
+
'
/ 180 * Math.PI)
'
;
code
=
'
cos(
'
+
arg
+
'
/ 180 * Math.PI)
'
;
break
;
case
'
TAN
'
:
code
=
'
Math.
tan(
'
+
arg
+
'
/ 180 * Math.PI)
'
;
code
=
'
tan(
'
+
arg
+
'
/ 180 * Math.PI)
'
;
break
;
}
if
(
code
)
{
...
...
@@ -139,16 +128,16 @@ Blockly.Arduino.math_single = function() {
// Second, handle cases which generate values that may need parentheses.
switch
(
operator
)
{
case
'
LOG10
'
:
code
=
'
Math.log(
'
+
arg
+
'
) / Math.
log(10)
'
;
code
=
'
log(
'
+
arg
+
'
) /
log(10)
'
;
break
;
case
'
ASIN
'
:
code
=
'
Math.asin(
'
+
arg
+
'
) / Math.
PI * 180
'
;
code
=
'
asin(
'
+
arg
+
'
) / M_
PI * 180
'
;
break
;
case
'
ACOS
'
:
code
=
'
Math.acos(
'
+
arg
+
'
) / Math.
PI * 180
'
;
code
=
'
acos(
'
+
arg
+
'
) / M_
PI * 180
'
;
break
;
case
'
ATAN
'
:
code
=
'
Math.atan(
'
+
arg
+
'
) / Math.
PI * 180
'
;
code
=
'
atan(
'
+
arg
+
'
) / M_
PI * 180
'
;
break
;
default
:
throw
'
Unknown math operator:
'
+
operator
;
...
...
@@ -156,15 +145,101 @@ Blockly.Arduino.math_single = function() {
return
[
code
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
];
};
Blockly
.
Arduino
[
'
math_constant
'
]
=
function
(
block
)
{
//TODO: Might need to include "#define _USE_MATH_DEFINES"
// The arduino header file already includes math.h
// Constants: PI, E, the Golden Ratio, sqrt(2), 1/sqrt(2), INFINITY.
var
CONSTANTS
=
{
'
PI
'
:
[
'
M_PI
'
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
],
'
E
'
:
[
'
M_E
'
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
],
'
GOLDEN_RATIO
'
:
[
'
(1 + sqrt(5)) / 2
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
],
'
SQRT2
'
:
[
'
M_SQRT2
'
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
],
'
SQRT1_2
'
:
[
'
M_SQRT1_2
'
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
],
'
INFINITY
'
:
[
'
INFINITY
'
,
Blockly
.
Arduino
.
ORDER_ATOMIC
]
};
return
CONSTANTS
[
block
.
getFieldValue
(
'
CONSTANT
'
)];
};
Blockly
.
Arduino
[
'
math_number_property
'
]
=
function
(
block
)
{
// Check if a number is even, odd, prime, whole, positive, or negative
// or if it is divisible by certain number. Returns true or false.
var
number_to_check
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
NUMBER_TO_CHECK
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
)
||
'
0
'
;
var
dropdown_property
=
block
.
getFieldValue
(
'
PROPERTY
'
);
var
code
;
if
(
dropdown_property
==
'
PRIME
'
)
{
//FIXME: this doesn't work yet
// Prime is a special case as it is not a one-liner test.
var
functionName
=
Blockly
.
Arduino
.
provideFunction_
(
'
math_isPrime
'
,
[
'
function
'
+
Blockly
.
Arduino
.
FUNCTION_NAME_PLACEHOLDER_
+
'
(n) {
'
,
'
// https://en.wikipedia.org/wiki/Primality_test#Naive_methods
'
,
'
if (n == 2 || n == 3) {
'
,
'
return true;
'
,
'
}
'
,
'
// False if n is NaN, negative, is 1, or not whole.
'
,
'
// And false if n is divisible by 2 or 3.
'
,
'
if (isNaN(n) || n <= 1 || n % 1 != 0 || n % 2 == 0 ||
'
+
'
n % 3 == 0) {
'
,
'
return false;
'
,
'
}
'
,
'
// Check all the numbers of form 6k +/- 1, up to sqrt(n).
'
,
'
for (int x = 6; x <= sqrt(n) + 1; x += 6) {
'
,
'
if (n % (x - 1) == 0 || n % (x + 1) == 0) {
'
,
'
return false;
'
,
'
}
'
,
'
}
'
,
'
return true;
'
,
'
}
'
]);
code
=
functionName
+
'
(
'
+
number_to_check
+
'
)
'
;
return
[
code
,
Blockly
.
Arduino
.
ORDER_FUNCTION_CALL
];
}
switch
(
dropdown_property
)
{
case
'
EVEN
'
:
code
=
number_to_check
+
'
% 2 == 0
'
;
break
;
case
'
ODD
'
:
code
=
number_to_check
+
'
% 2 == 1
'
;
break
;
case
'
WHOLE
'
:
code
=
number_to_check
+
'
% 1 == 0
'
;
break
;
case
'
POSITIVE
'
:
code
=
number_to_check
+
'
> 0
'
;
break
;
case
'
NEGATIVE
'
:
code
=
number_to_check
+
'
< 0
'
;
break
;
case
'
DIVISIBLE_BY
'
:
var
divisor
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
DIVISOR
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
)
||
'
0
'
;
code
=
number_to_check
+
'
%
'
+
divisor
+
'
== 0
'
;
break
;
}
return
[
code
,
Blockly
.
Arduino
.
ORDER_EQUALITY
];
};
Blockly
.
Arduino
[
'
math_change
'
]
=
function
(
block
)
{
//TODO: update this
// Add to a variable in place.
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
DELTA
'
,
Blockly
.
Arduino
.
ORDER_ADDITIVE
)
||
'
0
'
;
var
varName
=
Blockly
.
Arduino
.
variableDB_
.
getName
(
block
.
getFieldValue
(
'
VAR
'
),
Blockly
.
Variables
.
NAME_TYPE
);
return
varName
+
'
= (
'
+
varName
+
'
is num ?
'
+
varName
+
'
: 0) +
'
+
argument0
+
'
;
\n
'
;
};
// Rounding functions have a single operand.
Blockly
.
Arduino
.
math_round
=
Blockly
.
Arduino
.
math_single
;
Blockly
.
Arduino
[
'
math_round
'
]
=
Blockly
.
Arduino
[
'
math_single
'
]
;
// Trigonometry functions have a single operand.
Blockly
.
Arduino
.
math_trig
=
Blockly
.
Arduino
.
math_single
;
Blockly
.
Arduino
[
'
math_trig
'
]
=
Blockly
.
Arduino
[
'
math_single
'
]
;
Blockly
.
Arduino
.
math_on_list
=
function
()
{
Blockly
.
Arduino
[
'
math_on_list
'
]
=
function
(
block
)
{
//TODO: update this
// Math functions for lists.
var
func
=
this
.
getTitle
Value
(
'
OP
'
);
var
list
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
LIST
'
,
var
func
=
block
.
getField
Value
(
'
OP
'
);
var
list
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
LIST
'
,
Blockly
.
Arduino
.
ORDER_NONE
)
||
'
[]
'
;
var
code
;
switch
(
func
)
{
...
...
@@ -347,34 +422,35 @@ Blockly.Arduino.math_on_list = function() {
return
[
code
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
];
};
Blockly
.
Arduino
.
math_constrain
=
function
()
{
Blockly
.
Arduino
[
'
math_modulo
'
]
=
function
(
block
)
{
// Remainder computation.
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
DIVIDEND
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
)
||
'
0
'
;
var
argument1
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
DIVISOR
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
)
||
'
0
'
;
var
code
=
argument0
+
'
%
'
+
argument1
;
return
[
code
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
];
};
Blockly
.
Arduino
[
'
math_constrain
'
]
=
function
(
block
)
{
// Constrain a number between two limits.
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
VALUE
'
,
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
VALUE
'
,
Blockly
.
Arduino
.
ORDER_NONE
)
||
'
0
'
;
var
argument1
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
LOW
'
,
var
argument1
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
LOW
'
,
Blockly
.
Arduino
.
ORDER_NONE
)
||
'
0
'
;
var
argument2
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
HIGH
'
,
var
argument2
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
HIGH
'
,
Blockly
.
Arduino
.
ORDER_NONE
)
||
'
0
'
;
var
code
=
'
Math.min(Math.max(
'
+
argument0
+
'
,
'
+
argument1
+
'
),
'
+
argument2
+
'
)
'
;
argument2
+
'
)
'
;
return
[
code
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
];
};
Blockly
.
Arduino
.
math_modulo
=
function
()
{
// Remainder computation.
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
DIVIDEND
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
)
||
'
0
'
;
var
argument1
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
DIVISOR
'
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
)
||
'
0
'
;
var
code
=
argument0
+
'
%
'
+
argument1
;
return
[
code
,
Blockly
.
Arduino
.
ORDER_MULTIPLICATIVE
];
};
Blockly
.
Arduino
.
math_random_int
=
function
()
{
Blockly
.
Arduino
[
'
math_random_int
'
]
=
function
(
block
)
{
//TODO: update this
// Random integer between [X] and [Y].
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
FROM
'
,
var
argument0
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
FROM
'
,
Blockly
.
Arduino
.
ORDER_NONE
)
||
'
0
'
;
var
argument1
=
Blockly
.
Arduino
.
valueToCode
(
this
,
'
TO
'
,
var
argument1
=
Blockly
.
Arduino
.
valueToCode
(
block
,
'
TO
'
,
Blockly
.
Arduino
.
ORDER_NONE
)
||
'
0
'
;
if
(
!
Blockly
.
Arduino
.
definitions_
[
'
math_random_int
'
])
{
var
functionName
=
Blockly
.
Arduino
.
variableDB_
.
getDistinctName
(
...
...
@@ -397,7 +473,7 @@ Blockly.Arduino.math_random_int = function() {
return
[
code
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
];
};
Blockly
.
Arduino
.
math_random_float
=
function
(
)
{
Blockly
.
Arduino
[
'
math_random_float
'
]
=
function
(
block
)
{
// Random fraction between 0 and 1.
return
[
'
Math.random(
)
'
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
];
return
[
'
(rand() / RAND_MAX
)
'
,
Blockly
.
Arduino
.
ORDER_UNARY_POSTFIX
];
};
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