1. 10 May, 2018 1 commit
  2. 09 May, 2018 2 commits
  3. 10 Apr, 2018 1 commit
  4. 17 Mar, 2018 1 commit
  5. 10 Mar, 2018 1 commit
    • hal's avatar
      Add the "Break" block (#1180) · 908c341f
      hal authored
      This adds a break block that can be used to break out of for-range,
      for-each, and while loops.  Running excuting break terminate execution
      of the innermost loop.  It is an error to have a break block that is
      not contained in a loop.  Note that this change does not implement
      continue, only break.
      
      Change-Id: Ib480b03d0db70d85016a7400579b8fe14435b12a
      908c341f
  6. 26 Feb, 2018 2 commits
  7. 08 Feb, 2018 1 commit
    • Evan W. Patton's avatar
      Use GeometryUtil for interpreting Map BoundingBox (#1146) · 9b943f9e
      Evan W. Patton authored
      When setting a BoundingBox to a specific set of coordinates we attempt
      to cast a value to double that isn't necessarily double. If coming
      directly from blocks, the values are Kawa DFloNum values. This commit
      uses GeometryUtil's coerseToDouble helper function to convert the
      value into a double.
      
      Fixes #1145
      
      Change-Id: I6404c783caa81fb31e03557e58cabc5474f2eb38
      9b943f9e
  8. 23 Jan, 2018 1 commit
    • Evan W. Patton's avatar
      Defer loading of screens until after Screen1 loads · 7e4e6e00
      Evan W. Patton authored
      When importing a project that requires an upgrade involving project
      settings, if any screen loaded before Screen1 would fail to
      upgrade. Attempting to build a project in this state would only
      generate YAIL files for the successfully loaded screens. The build
      server would attempt to generate YAIL for the missing screens using
      the AI1 YAIL generator, which no longer exists. The error message
      doesn't give any indication that this is the problem.
      
      This change defers loading of screens other than Screen1 until
      Screen1's form is loaded. At this point the upgrade of the Form and
      the project settings will have occurred, and then we can proceed to
      load the additional screens.
      
      Change-Id: Ibde055171a8939a9e9ae5ed8ea5ce3954fb5ccf1
      7e4e6e00
  9. 19 Jan, 2018 3 commits
    • Jeffrey I. Schiller's avatar
      Merge branch 'ucr' · 0166242c
      Jeffrey I. Schiller authored
      0166242c
    • Evan W. Patton's avatar
      Fix dialog themes in compiled apps · ae675d46
      Evan W. Patton authored
      DatePicker, TimePicker, and Notifier create dialogs that do not have
      the appropriate color. This commit adds behavior to the compiler to
      output styling information for dialogs so that these components
      properly reflect the user's chosen AccentColor.
      
      Change-Id: I770dcdff555b9f40a28c75e435e938e6258ab3c5
      ae675d46
    • Evan W. Patton's avatar
      Fix issues with marker size breaking project load · ec3671af
      Evan W. Patton authored
      Projects using relatively sized markers are unable to load correctly
      because the width/height is set before the MockMap is ready. This
      change introduces a needsUpdate flag that is set when this occurs. The
      size is then updated when addToMap is called once the map has been
      set. This also fixes a minor bug where markers with image assets do
      not end up being the correct size in the designer after toggling
      visibility.
      
      Fixes #1136 and fixes #1137
      
      Change-Id: Ic800b19241b9bcf33cd07db17308b7c61d13b81e
      ec3671af
  10. 18 Jan, 2018 1 commit
  11. 17 Jan, 2018 1 commit
  12. 12 Jan, 2018 1 commit
  13. 11 Jan, 2018 1 commit
    • User's avatar
      Update Form.java · fe79635e
      User authored
      Fixed #1120
      
      Change-Id: Idd679d701cfad71580cbd841a093dd35b558fc5f
      fe79635e
  14. 08 Jan, 2018 7 commits
  15. 05 Jan, 2018 1 commit
  16. 04 Jan, 2018 6 commits
  17. 03 Jan, 2018 1 commit
  18. 28 Dec, 2017 3 commits
  19. 27 Dec, 2017 1 commit
  20. 23 Dec, 2017 4 commits