Skip to content
GitLab
Projects
Groups
Snippets
Help
Loading...
Help
Help
Support
Keyboard shortcuts
?
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
A
appinventor-sources
Project overview
Project overview
Details
Activity
Releases
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Analytics
Analytics
Repository
Value Stream
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Commits
Open sidebar
xpstem
appinventor-sources
Commits
a691868e
Commit
a691868e
authored
Nov 09, 2012
by
halatmit
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Add TouchedSprite documentation to Canvas.Touched
Change-Id: I4641ac09280c0812bdf93ad3c4f8c75db6cc1f6e
parent
0af7c85e
Changes
1
Show whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
2 additions
and
1 deletion
+2
-1
appinventor/components/src/com/google/appinventor/components/runtime/Canvas.java
...src/com/google/appinventor/components/runtime/Canvas.java
+2
-1
No files found.
appinventor/components/src/com/google/appinventor/components/runtime/Canvas.java
View file @
a691868e
...
@@ -999,7 +999,8 @@ public final class Canvas extends AndroidViewComponent implements ComponentConta
...
@@ -999,7 +999,8 @@ public final class Canvas extends AndroidViewComponent implements ComponentConta
/**
/**
* When the user touches the canvas and then immediately lifts finger: provides
* When the user touches the canvas and then immediately lifts finger: provides
* the (x,y) position of the touch, relative to the upper left of the canvas
* the (x,y) position of the touch, relative to the upper left of the canvas. TouchedSprite
* is true if the same touch also touched a sprite, and false otherwise.
*
*
* @param x x-coordinate of the point that was touched
* @param x x-coordinate of the point that was touched
* @param y y-coordinate of the point that was touched
* @param y y-coordinate of the point that was touched
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment