- 24 Nov, 2018 5 commits
-
-
Bodmer authored
-
Bodmer authored
New example added: Sprite_scroll_1bit
-
Bodmer authored
Added notes about reading from the display.
-
Bodmer authored
-
Bodmer authored
Tested on ESP32 and ST7789V display only. It may not work with other displays! Use: #define TFT_SDA_READ in setup file to use bi-directional SDA pin support.
-
- 23 Nov, 2018 2 commits
- 21 Nov, 2018 1 commit
-
-
Bodmer authored
-
- 19 Nov, 2018 1 commit
-
-
Bodmer authored
// For ST7789 ONLY, define the colour order IF the blue and red are swapped on your display //#define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue //#define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red
-
- 16 Nov, 2018 2 commits
- 14 Nov, 2018 1 commit
-
-
Bodmer authored
Remove legacy changes for double buffered SPI Eliminate unecessary ESP32 SPI read/modify write Eliminate two stage control bit changes (may impact some diplays with setup/hold timing and show ESP32 hardware register bug?) Add single register write for CS and DC command Make setAddrWindow smarter (as used in previous AVR library) Improve compatibility with GFX sketches Re-arrange comments slightly to improve positioning
-
- 13 Nov, 2018 1 commit
-
-
Bodmer authored
ICST7735S red-tabbed 80x160 support
-
- 11 Nov, 2018 1 commit
-
-
Bodmer authored
-
- 09 Nov, 2018 1 commit
-
-
Bodmer authored
-
- 08 Nov, 2018 1 commit
-
-
Gavin Smalley authored
-
- 07 Nov, 2018 2 commits
-
-
Gavin Smalley authored
-
Gavin Smalley authored
-
- 06 Nov, 2018 1 commit
-
-
Bodmer authored
The library supported 240x240 ST7789 displays only which require an 80 pixel offset in rotation 2 and 3 The library now also supports the 240x320 display which has a different RGB colour order.
-
- 05 Nov, 2018 2 commits
- 04 Nov, 2018 2 commits
-
-
Bodmer authored
- 03 Nov, 2018 1 commit
-
-
Bodmer authored
Added ST7789 initialization
-
- 29 Oct, 2018 1 commit
-
-
Bodmer authored
160x80 bgr
-
- 24 Oct, 2018 3 commits
- 23 Oct, 2018 1 commit
-
-
Bodmer authored
datum marker was not in correct position on screens that are not 320x240 pixels
-
- 21 Oct, 2018 4 commits
-
-
Bodmer authored
-
Bodmer authored
-
Bodmer authored
If PSRAM is fitted and enabled the Sprites are now created in PSRAM. This makes multiple full screen buffers possible!
-
Bodmer authored
Four new examples have been added to show different methods of rendering the anta-aliased fonts. A few minor bugs have been corrected associated with the font rendering. drawNumber and drawFloat handle fixed width mono fonts with no digit movement.
-
- 11 Oct, 2018 2 commits
- 10 Oct, 2018 1 commit
-
-
Bodmer authored
-
- 17 Sep, 2018 1 commit
-
-
Bodmer authored
-
- 26 Aug, 2018 1 commit
-
-
Bodmer authored
-
- 02 Aug, 2018 2 commits