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xpstem
TFT_eSPI
Commits
d819c2e8
Commit
d819c2e8
authored
Feb 04, 2022
by
Bodmer
Browse files
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Add smooth graphics examples for new functions
parent
b6db90ad
Changes
8
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8 changed files
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1468 additions
and
23 deletions
+1468
-23
TFT_eSPI.cpp
TFT_eSPI.cpp
+44
-19
TFT_eSPI.h
TFT_eSPI.h
+2
-2
examples/Smooth Graphics/Anti-aliased_Clock/Anti-aliased_Clock.ino
...Smooth Graphics/Anti-aliased_Clock/Anti-aliased_Clock.ino
+179
-0
examples/Smooth Graphics/Anti-aliased_Clock/NTP_Time.h
examples/Smooth Graphics/Anti-aliased_Clock/NTP_Time.h
+364
-0
examples/Smooth Graphics/Anti-aliased_Clock/NotoSansBold15.h
examples/Smooth Graphics/Anti-aliased_Clock/NotoSansBold15.h
+696
-0
examples/Smooth Graphics/Smooth_Graphics_Demo/Smooth_Graphics_Demo.ino
...th Graphics/Smooth_Graphics_Demo/Smooth_Graphics_Demo.ino
+181
-0
library.json
library.json
+1
-1
library.properties
library.properties
+1
-1
No files found.
TFT_eSPI.cpp
View file @
d819c2e8
...
...
@@ -3697,11 +3697,11 @@ void TFT_eSPI::fillSmoothCircle(int32_t x, int32_t y, int32_t r, uint32_t color,
{
float
deltaX
=
r
-
cx
;
float
deltaY
=
r
-
cy
;
float
weight
=
r
-
sqrtf
(
deltaX
*
deltaX
+
deltaY
*
deltaY
);
if
(
weight
>
1.0
)
continue
;
float
alphaf
=
r
-
sqrtf
(
deltaX
*
deltaX
+
deltaY
*
deltaY
);
if
(
alphaf
>
1.0
)
continue
;
xs
=
cx
;
if
(
weight
<
LoAlphaTheshold
)
continue
;
uint8_t
alpha
=
weight
*
255
;
if
(
alphaf
<
LoAlphaTheshold
)
continue
;
uint8_t
alpha
=
alphaf
*
255
;
drawPixel
(
x
+
cx
-
r
,
y
+
cy
-
r
,
color
,
alpha
,
bg_color
);
drawPixel
(
x
-
cx
+
r
,
y
+
cy
-
r
,
color
,
alpha
,
bg_color
);
drawPixel
(
x
-
cx
+
r
,
y
-
cy
+
r
,
color
,
alpha
,
bg_color
);
...
...
@@ -3779,7 +3779,6 @@ void TFT_eSPI::drawWideLine(float ax, float ay, float bx, float by, float wd, ui
** Function name: drawWedgeLine
** Description: draw an anti-aliased line with different width radiused ends
***************************************************************************************/
// For sprites and TFT screens where the background pixel colour is fixed
void
TFT_eSPI
::
drawWedgeLine
(
float
ax
,
float
ay
,
float
bx
,
float
by
,
float
ar
,
float
br
,
uint32_t
fg_color
,
uint32_t
bg_color
)
{
if
(
(
abs
(
ax
-
bx
)
<
0.01
f
)
&&
(
abs
(
ay
-
by
)
<
0.01
f
)
)
bx
+=
0.01
f
;
// Avoid divide by zero
...
...
@@ -3792,47 +3791,73 @@ void TFT_eSPI::drawWedgeLine(float ax, float ay, float bx, float by, float ar, f
if
(
!
clipWindow
(
&
x0
,
&
y0
,
&
x1
,
&
y1
))
return
;
// Establish
slope direction
int32_t
xs
=
x0
,
yp
=
y1
,
yinc
=
-
1
;
if
((
(
ax
-
ar
)
>
(
bx
-
br
)
&&
(
ay
>
by
))
||
((
ax
-
ar
)
<
(
bx
-
br
)
&&
ay
<
by
))
{
yp
=
y0
;
yinc
=
1
;
}
// Establish
x start and y start
int32_t
ys
=
ay
;
if
((
ax
-
ar
)
>
(
bx
-
br
))
ys
=
by
;
br
=
ar
-
br
;
// Radius delta
float
rdt
=
ar
-
br
;
// Radius delta
float
alpha
=
1.0
f
;
ar
+=
0.5
;
uint32_t
ri
=
(
uint32_t
)(
ar
);
uint16_t
bg
=
bg_color
;
float
xpax
,
ypay
,
bax
=
bx
-
ax
,
bay
=
by
-
ay
;
begin_nin_write
();
inTransaction
=
true
;
// Scan bounding box, calculate pixel intensity from distance to line
for
(
int32_t
y
=
y0
;
y
<=
y1
;
y
++
)
{
int32_t
xs
=
x0
;
// Scan bounding box from ys down, calculate pixel intensity from distance to line
for
(
int32_t
yp
=
ys
;
yp
<=
y1
;
yp
++
)
{
bool
swin
=
true
;
// Flag to start new window area
bool
endX
=
false
;
// Flag to skip pixels
ypay
=
yp
-
ay
;
for
(
int32_t
xp
=
xs
;
xp
<=
x1
;
xp
++
)
{
if
(
endX
)
if
(
alpha
<=
LoAlphaTheshold
)
break
;
// Skip right side
xpax
=
xp
-
ax
;
alpha
=
ar
-
wedgeLineDistance
(
xpax
,
ypay
,
bax
,
bay
,
rdt
);
if
(
alpha
<=
LoAlphaTheshold
)
continue
;
// Track edge to minimise calculations
if
(
!
endX
)
{
endX
=
true
;
xs
=
xp
;
}
if
(
alpha
>
HiAlphaTheshold
)
{
if
(
swin
)
{
setWindow
(
xp
,
yp
,
width
()
-
1
,
yp
);
swin
=
false
;
}
pushColor
(
fg_color
);
continue
;
}
//Blend color with background and plot
if
(
bg_color
==
0x00FFFFFF
)
{
bg
=
readPixel
(
xp
,
yp
);
swin
=
true
;
}
if
(
swin
)
{
setWindow
(
xp
,
yp
,
width
()
-
1
,
yp
);
swin
=
false
;
}
pushColor
(
alphaBlend
((
uint8_t
)(
alpha
*
PixelAlphaGain
),
fg_color
,
bg
));
}
}
// Reset x start to left side of box
xs
=
x0
;
// Scan bounding box from ys-1 up, calculate pixel intensity from distance to line
for
(
int32_t
yp
=
ys
-
1
;
yp
>=
y0
;
yp
--
)
{
bool
swin
=
true
;
// Flag to start new window area
bool
endX
=
false
;
// Flag to skip pixels
ypay
=
yp
-
ay
;
for
(
int32_t
xp
=
xs
;
xp
<=
x1
;
xp
++
)
{
if
(
endX
)
if
(
alpha
<=
LoAlphaTheshold
)
break
;
// Skip right side of drawn line
xpax
=
xp
-
ax
;
alpha
=
ar
-
wedgeLineDistance
(
xpax
,
ypay
,
bax
,
bay
,
br
);
alpha
=
ar
-
wedgeLineDistance
(
xpax
,
ypay
,
bax
,
bay
,
rdt
);
if
(
alpha
<=
LoAlphaTheshold
)
continue
;
// Track l
eft line segment
boundary
if
(
!
endX
)
{
endX
=
true
;
if
((
y
>
(
y0
+
ri
))
&&
(
xp
>
xs
))
xs
=
xp
;
}
// Track l
ine
boundary
if
(
!
endX
)
{
endX
=
true
;
xs
=
xp
;
}
if
(
alpha
>
HiAlphaTheshold
)
{
//drawPixel(xp, yp, fg_color);
if
(
swin
)
{
setWindow
(
xp
,
yp
,
width
()
-
1
,
yp
);
swin
=
false
;
}
pushColor
(
fg_color
);
// 778960 .v. 1337554
pushColor
(
fg_color
);
continue
;
}
//Blend color with background and plot
if
(
bg_color
==
0x00FFFFFF
)
{
bg
=
readPixel
(
xp
,
yp
);
swin
=
true
;
}
//drawPixel(xp, yp, alphaBlend((uint8_t)(alpha * PixelAlphaGain), fg_color, bg));
if
(
swin
)
{
setWindow
(
xp
,
yp
,
width
()
-
1
,
yp
);
swin
=
false
;
}
pushColor
(
alphaBlend
((
uint8_t
)(
alpha
*
PixelAlphaGain
),
fg_color
,
bg
));
}
yp
+=
yinc
;
}
inTransaction
=
lockTransaction
;
...
...
TFT_eSPI.h
View file @
d819c2e8
...
...
@@ -9,14 +9,14 @@
The built-in fonts 4, 6, 7 and 8 are Run Length
Encoded (RLE) to reduce the FLASH footprint.
Last review/edit by Bodmer: 0
5/01
/22
Last review/edit by Bodmer: 0
4/02
/22
****************************************************/
// Stop fonts etc being loaded multiple times
#ifndef _TFT_eSPIH_
#define _TFT_eSPIH_
#define TFT_ESPI_VERSION "2.4.3
3
"
#define TFT_ESPI_VERSION "2.4.3
4
"
// Bit level feature flags
// Bit 0 set: viewport capability
...
...
examples/Smooth Graphics/Anti-aliased_Clock/Anti-aliased_Clock.ino
0 → 100644
View file @
d819c2e8
// Sketch to draw an analogue clock on the screen
// This uses anti-aliased drawing functions that are built into TFT_eSPI
// Anti-aliased lines can be drawn with sub-pixel resolution and permit lines to be
// drawn with less jaggedness.
// Based on a sketch by DavyLandman:
// https://github.com/Bodmer/TFT_eSPI/issues/905
#define WIFI_SSID "Your_SSID"
#define WIFI_PASSWORD "Your_Password"
#include <Arduino.h>
#include <TFT_eSPI.h> // Master copy here: https://github.com/Bodmer/TFT_eSPI
#include <SPI.h>
#include "NotoSansBold15.h"
TFT_eSPI
tft
=
TFT_eSPI
();
// Invoke library, pins defined in User_Setup.h
TFT_eSprite
face
=
TFT_eSprite
(
&
tft
);
#define CLOCK_X_POS 10
#define CLOCK_Y_POS 10
#define CLOCK_FG TFT_SKYBLUE
#define CLOCK_BG TFT_NAVY
#define SECCOND_FG TFT_RED
#define LABEL_FG TFT_GOLD
#define CLOCK_R 127.0f / 2.0f // Clock face radius (float type)
#define H_HAND_LENGTH CLOCK_R/2.0f
#define M_HAND_LENGTH CLOCK_R/1.4f
#define S_HAND_LENGTH CLOCK_R/1.3f
#define FACE_W CLOCK_R * 2 + 1
#define FACE_H CLOCK_R * 2 + 1
// Calculate 1 second increment angles. Hours and minute hand angles
// change every second so we see smooth sub-pixel movement
#define SECOND_ANGLE 360.0 / 60.0
#define MINUTE_ANGLE SECOND_ANGLE / 60.0
#define HOUR_ANGLE MINUTE_ANGLE / 12.0
// Sprite width and height
#define FACE_W CLOCK_R * 2 + 1
#define FACE_H CLOCK_R * 2 + 1
// Time h:m:s
uint8_t
h
=
0
,
m
=
0
,
s
=
0
;
float
time_secs
=
h
*
3600
+
m
*
60
+
s
;
// Load header after time_secs global variable has been created so it is in scope
#include "NTP_Time.h" // Attached to this sketch, see that tab for library needs
// Time for next tick
uint32_t
targetTime
=
0
;
// =========================================================================
// Setup
// =========================================================================
void
setup
()
{
Serial
.
begin
(
115200
);
Serial
.
println
(
"Booting..."
);
// Initialise the screen
tft
.
init
();
// Ideally set orientation for good viewing angle range because
// the anti-aliasing effectiveness varies with screen viewing angle
// Usually this is when screen ribbon connector is at the bottom
tft
.
setRotation
(
0
);
tft
.
fillScreen
(
TFT_BLACK
);
// Create the clock face sprite
//face.setColorDepth(8); // 8 bit will work, but reduces effectiveness of anti-aliasing
face
.
createSprite
(
FACE_W
,
FACE_H
);
// Only 1 font used in the sprite, so can remain loaded
face
.
loadFont
(
NotoSansBold15
);
// Draw the whole clock - NTP time not available yet
renderFace
(
time_secs
);
targetTime
=
millis
()
+
100
;
}
// =========================================================================
// Loop
// =========================================================================
void
loop
()
{
// Update time periodically
if
(
targetTime
<
millis
())
{
// Update next tick time in 100 milliseconds for smooth movement
targetTime
=
millis
()
+
100
;
// Increment time by 100 milliseconds
time_secs
+=
0.100
;
// Midnight roll-over
if
(
time_secs
>=
(
60
*
60
*
24
))
time_secs
=
0
;
// All graphics are drawn in sprite to stop flicker
renderFace
(
time_secs
);
// Request time from NTP server and synchronise the local clock
// (clock may pause since this may take >100ms)
syncTime
();
}
}
// =========================================================================
// Draw the clock face in the sprite
// =========================================================================
static
void
renderFace
(
float
t
)
{
float
h_angle
=
t
*
HOUR_ANGLE
;
float
m_angle
=
t
*
MINUTE_ANGLE
;
float
s_angle
=
t
*
SECOND_ANGLE
;
// The face is completely redrawn - this can be done quickly
face
.
fillSprite
(
TFT_BLACK
);
// Draw the face circle
face
.
fillSmoothCircle
(
CLOCK_R
,
CLOCK_R
,
CLOCK_R
,
CLOCK_BG
);
// Set text datum to middle centre and the colour
face
.
setTextDatum
(
MC_DATUM
);
// The background colour will be read during the character rendering
face
.
setTextColor
(
CLOCK_FG
);
// Text offset adjustment
constexpr
uint32_t
dialOffset
=
CLOCK_R
-
10
;
float
xp
=
0.0
,
yp
=
0.0
;
// Use float pixel position for smooth AA motion
// Draw digits around clock perimeter
for
(
uint32_t
h
=
1
;
h
<=
12
;
h
++
)
{
getCoord
(
CLOCK_R
,
CLOCK_R
,
&
xp
,
&
yp
,
dialOffset
,
h
*
360.0
/
12
);
face
.
drawNumber
(
h
,
xp
,
2
+
yp
);
}
// Add text (could be digital time...)
face
.
setTextColor
(
LABEL_FG
);
face
.
drawString
(
"TFT_eSPI"
,
CLOCK_R
,
CLOCK_R
*
0.75
);
// Draw minute hand
getCoord
(
CLOCK_R
,
CLOCK_R
,
&
xp
,
&
yp
,
M_HAND_LENGTH
,
m_angle
);
face
.
drawWideLine
(
CLOCK_R
,
CLOCK_R
,
xp
,
yp
,
6.0
f
,
CLOCK_FG
);
face
.
drawWideLine
(
CLOCK_R
,
CLOCK_R
,
xp
,
yp
,
2.0
f
,
CLOCK_BG
);
// Draw hour hand
getCoord
(
CLOCK_R
,
CLOCK_R
,
&
xp
,
&
yp
,
H_HAND_LENGTH
,
h_angle
);
face
.
drawWideLine
(
CLOCK_R
,
CLOCK_R
,
xp
,
yp
,
6.0
f
,
CLOCK_FG
);
face
.
drawWideLine
(
CLOCK_R
,
CLOCK_R
,
xp
,
yp
,
2.0
f
,
CLOCK_BG
);
// Draw the central pivot circle
face
.
fillSmoothCircle
(
CLOCK_R
,
CLOCK_R
,
4
,
CLOCK_FG
);
// Draw cecond hand
getCoord
(
CLOCK_R
,
CLOCK_R
,
&
xp
,
&
yp
,
S_HAND_LENGTH
,
s_angle
);
face
.
drawWedgeLine
(
CLOCK_R
,
CLOCK_R
,
xp
,
yp
,
2.5
,
1.0
,
SECCOND_FG
);
face
.
pushSprite
(
5
,
5
,
TFT_TRANSPARENT
);
}
// =========================================================================
// Get coordinates of end of a line, pivot at x,y, length r, angle a
// =========================================================================
// Coordinates are returned to caller via the xp and yp pointers
#define DEG2RAD 0.0174532925
void
getCoord
(
int16_t
x
,
int16_t
y
,
float
*
xp
,
float
*
yp
,
int16_t
r
,
float
a
)
{
float
sx1
=
cos
(
(
a
-
90
)
*
DEG2RAD
);
float
sy1
=
sin
(
(
a
-
90
)
*
DEG2RAD
);
*
xp
=
sx1
*
r
+
x
;
*
yp
=
sy1
*
r
+
y
;
}
examples/Smooth Graphics/Anti-aliased_Clock/NTP_Time.h
0 → 100644
View file @
d819c2e8
This diff is collapsed.
Click to expand it.
examples/Smooth Graphics/Anti-aliased_Clock/NotoSansBold15.h
0 → 100644
View file @
d819c2e8
This diff is collapsed.
Click to expand it.
examples/Smooth Graphics/Smooth_Graphics_Demo/Smooth_Graphics_Demo.ino
0 → 100644
View file @
d819c2e8
// Sketch to demonstrate smooth (anti-aliased) graphics funtions:
// Smooth graphics result in less pixel resolution jaggedness.
#include <TFT_eSPI.h> // Master copy here: https://github.com/Bodmer/TFT_eSPI
TFT_eSPI
tft
=
TFT_eSPI
();
// Invoke library, pins defined in User_Setup.h
TFT_eSprite
spr
=
TFT_eSprite
(
&
tft
);
// =========================================================================
// Setup
// =========================================================================
void
setup
()
{
Serial
.
begin
(
115200
);
Serial
.
println
(
"Booting..."
);
// Initialise the screen
tft
.
init
();
// Ideally set orientation for good viewing angle range because
// the anti-aliasing effectiveness varies with screen viewing angle
tft
.
setRotation
(
0
);
tft
.
fillScreen
(
TFT_BLACK
);
// Small sprite for spot demo
spr
.
createSprite
(
23
,
23
);
}
// =========================================================================
// Loop
// =========================================================================
void
loop
()
{
// drawSpot is for small anti-aliased circles, coordinates and radius are
// floating point to allow sub-pixel positioning (large circles will
// be slow to draw). Use fillSmoothCircle() for large circles.
// In this case black is the backgorund colour for the anti-aliasing
float
x
=
10.5
;
float
y
=
10.5
;
float
r
=
8.6
;
tft
.
drawSpot
(
x
,
y
,
r
,
TFT_WHITE
,
TFT_BLACK
);
// Fill sprite with a colour
spr
.
fillSprite
(
TFT_RED
);
// Draw spot in sprite, the backgorund colour is ommitted so function
// reads background colour for aliasing. (To use this method with direct write
// to TFT (tft.drawSpot...) requires the capability to read data from the TFT!)
spr
.
drawSpot
(
x
,
y
,
r
,
TFT_WHITE
);
spr
.
pushSprite
(
21
,
0
);
// Draw a segmented ring meter type display
// Centre of screen
int
cx
=
tft
.
width
()
/
2
;
int
cy
=
tft
.
height
()
/
2
;
// Inner and outer radius of ring
float
r1
=
min
(
cx
,
cy
)
-
40.0
;
float
r2
=
min
(
cx
,
cy
)
-
10.0
;
// Inner and outer line width
int
w1
=
r1
/
25
;
int
w2
=
r2
/
20
;
// The following will be updated by the getCoord function
float
px1
=
0.0
;
float
py1
=
0.0
;
float
px2
=
0.0
;
float
py2
=
0.0
;
// Wedge line function, an anti-aliased wide line between 2 points, with different
// line widths at the two ends. Background colour is black.
for
(
int
angle
=
-
130
;
angle
<=
130
;
angle
+=
10
)
{
getCoord
(
cx
,
cy
,
&
px1
,
&
py1
,
&
px2
,
&
py2
,
r1
,
r2
,
angle
);
uint16_t
colour
=
rainbow
(
map
(
angle
,
-
130
,
130
,
0
,
127
));
if
(
angle
>
45
)
colour
=
TFT_DARKGREY
;
tft
.
drawWedgeLine
(
px1
,
py1
,
px2
,
py2
,
w1
,
w2
,
colour
,
TFT_BLACK
);
}
// Smooth dark red filled circle
tft
.
fillSmoothCircle
(
cx
,
cy
,
r1
-
8
,
TFT_MAROON
,
TFT_BLACK
);
// Draw a white dial pointer using wedge line function
getCoord
(
cx
,
cy
,
&
px1
,
&
py1
,
&
px2
,
&
py2
,
0
,
r1
-
10
,
45
);
// Magenta wedge line pointer on red background
// Line tapers from radius 5 to zero
tft
.
drawWedgeLine
(
cx
,
cy
,
px2
,
py2
,
5
,
0
,
TFT_WHITE
,
TFT_MAROON
);
delay
(
5000
);
// Test wideLine function
tft
.
fillScreen
(
TFT_BLACK
);
// Line width
int
wd
=
5
;
// Screen limits
int
w
=
tft
.
width
()
-
wd
;
int
h
=
tft
.
height
()
-
wd
;
// Line end coords
int
x1
=
w
-
1
;
int
x2
=
w
-
1
;
int
y1
=
h
-
1
;
int
y2
=
wd
;
for
(
x2
=
wd
;
x2
<
w
;
x2
+=
wd
*
3
)
tft
.
drawWideLine
(
x1
,
y1
,
x2
,
y2
,
wd
,
TFT_WHITE
,
TFT_BLACK
);
x2
=
wd
;
for
(
y2
=
wd
;
y2
<
h
;
y2
+=
wd
*
4
)
tft
.
drawWideLine
(
x1
,
y1
,
x2
,
y2
,
wd
,
TFT_WHITE
,
TFT_BLACK
);
delay
(
5000
);
// Demo filled smooth rounded rectangle
tft
.
fillScreen
(
TFT_BLACK
);
x1
=
30
;
y1
=
30
;
w
=
tft
.
width
()
-
2
*
x1
;
h
=
tft
.
height
()
-
2
*
y1
;
int
rad
=
30
;
tft
.
fillSmoothRoundRect
(
x1
,
y1
,
w
,
h
,
rad
,
TFT_CYAN
,
TFT_BLACK
);
// Wait forever
while
(
1
)
delay
(
100
);
}
// =========================================================================
// Get coordinates of two ends of a line from r1 to r2, pivot at x,y, angle a
// =========================================================================
// Coordinates are returned to caller via the xp and yp pointers
#define DEG2RAD 0.0174532925
void
getCoord
(
int16_t
x
,
int16_t
y
,
float
*
xp1
,
float
*
yp1
,
float
*
xp2
,
float
*
yp2
,
int16_t
r1
,
int16_t
r2
,
float
a
)
{
float
sx
=
cos
(
(
a
-
90
)
*
DEG2RAD
);
float
sy
=
sin
(
(
a
-
90
)
*
DEG2RAD
);
*
xp1
=
sx
*
r1
+
x
;
*
yp1
=
sy
*
r1
+
y
;
*
xp2
=
sx
*
r2
+
x
;
*
yp2
=
sy
*
r2
+
y
;
}
// =========================================================================
// Return a 16 bit rainbow colour
// =========================================================================
unsigned
int
rainbow
(
byte
value
)
{
// Value is expected to be in range 0-127
// The value is converted to a spectrum colour from 0 = blue through to 127 = red
byte
red
=
0
;
// Red is the top 5 bits of a 16 bit colour value
byte
green
=
0
;
// Green is the middle 6 bits
byte
blue
=
0
;
// Blue is the bottom 5 bits
byte
quadrant
=
value
/
32
;
if
(
quadrant
==
0
)
{
blue
=
31
;
green
=
2
*
(
value
%
32
);
red
=
0
;
}
if
(
quadrant
==
1
)
{
blue
=
31
-
(
value
%
32
);
green
=
63
;
red
=
0
;
}
if
(
quadrant
==
2
)
{
blue
=
0
;
green
=
63
;
red
=
value
%
32
;
}
if
(
quadrant
==
3
)
{
blue
=
0
;
green
=
63
-
2
*
(
value
%
32
);
red
=
31
;
}
return
(
red
<<
11
)
+
(
green
<<
5
)
+
blue
;
}
library.json
View file @
d819c2e8
{
"name"
:
"TFT_eSPI"
,
"version"
:
"2.4.3
3
"
,
"version"
:
"2.4.3
4
"
,
"keywords"
:
"Arduino, tft, ePaper, display, Pico, RP2040, STM32, ESP8266, NodeMCU, ESP32, M5Stack, ILI9341, ST7735, ILI9163, S6D02A1, ILI9481, ILI9486, ILI9488, ST7789, RM68140, SSD1351, SSD1963, ILI9225, HX8357D"
,
"description"
:
"A TFT and ePaper SPI graphics library with optimisation for Raspberry Pi Pico, ESP8266, ESP32 and STM32"
,
"repository"
:
...
...
library.properties
View file @
d819c2e8
name
=
TFT_eSPI
version
=
2.4.3
3
version
=
2.4.3
4
author
=
Bodmer
maintainer
=
Bodmer
sentence
=
TFT graphics library for Arduino processors with performance optimisation for RP2040, STM32, ESP8266 and ESP32
...
...
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