Unverified Commit c9708aa1 authored by Bodmer's avatar Bodmer Committed by GitHub

Update README.md

parent 92a21ac9
...@@ -35,7 +35,7 @@ Configuration of the library font selections, pins used to interface with the TF ...@@ -35,7 +35,7 @@ Configuration of the library font selections, pins used to interface with the TF
Anti-aliased (smooth) font files in "vlw" format are generated by the free [Processing IDE](https://processing.org/) using a sketch included in the library Tools folder. This sketch with the Processing IDE can be used to generate font files from your computer's font set or any TrueType (.ttf) font, the font file can include **any** combination of 16 bit Unicode characters. This means Greek, Japanese and any other UCS-2 glyphs can be used. Character arrays and Strings in UTF-8 format are supported. Anti-aliased (smooth) font files in "vlw" format are generated by the free [Processing IDE](https://processing.org/) using a sketch included in the library Tools folder. This sketch with the Processing IDE can be used to generate font files from your computer's font set or any TrueType (.ttf) font, the font file can include **any** combination of 16 bit Unicode characters. This means Greek, Japanese and any other UCS-2 glyphs can be used. Character arrays and Strings in UTF-8 format are supported.
The next image shows the differentce between a bitmap and anti-aliased font: Here is the Adafruit_GFX "FreeSans12pt" bitmap font compared to the same font in drawn as anti-aliased:
![Smooth_font](https://i.imgur.com/gAeDPFY.png) ![Smooth_font](https://i.imgur.com/gAeDPFY.png)
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