Commit 972d8523 authored by Bodmer's avatar Bodmer

Correct issue #104 and update setup files

Macro name (transfer16) conflict with SPI library fixed
Smooth font option added to User Setup files
Narrow font 8 option added to User Setup files
parent 076d5f6f
......@@ -415,7 +415,7 @@ void TFT_eSPI::commandList (const uint8_t *addr)
***************************************************************************************/
void TFT_eSPI::spiwrite(uint8_t c)
{
transfer8(c);
tft_Write_8(c);
}
......@@ -428,7 +428,7 @@ void TFT_eSPI::writecommand(uint8_t c)
DC_C;
CS_L;
transfer8(c);
tft_Write_8(c);
CS_H;
DC_D;
......@@ -443,7 +443,7 @@ void TFT_eSPI::writedata(uint8_t d)
{
CS_L;
transfer8(d);
tft_Write_8(d);
CS_H;
}
......@@ -478,16 +478,16 @@ uint8_t TFT_eSPI::readcommand8(uint8_t cmd_function, uint8_t index)
DC_C;
CS_L;
transfer8(0xD9);
tft_Write_8(0xD9);
DC_D;
transfer8(index);
tft_Write_8(index);
CS_H;
DC_C;
CS_L;
transfer8(cmd_function);
tft_Write_8(cmd_function);
DC_D;
reg = transfer8(0);
reg = tft_Write_8(0);
CS_H;
spi_end();
......@@ -580,12 +580,12 @@ uint16_t TFT_eSPI::readPixel(int32_t x0, int32_t y0)
readAddrWindow(x0, y0, x0, y0); // Sets CS low
// Dummy read to throw away don't care value
transfer8(0);
tft_Write_8(0);
// Read window pixel 24 bit RGB values
uint8_t r = transfer8(0);
uint8_t g = transfer8(0);
uint8_t b = transfer8(0);
uint8_t r = tft_Write_8(0);
uint8_t g = tft_Write_8(0);
uint8_t b = tft_Write_8(0);
CS_H;
......@@ -707,16 +707,16 @@ void TFT_eSPI::readRect(uint32_t x, uint32_t y, uint32_t w, uint32_t h, uint16_t
readAddrWindow(x, y, x + w - 1, y + h - 1); // Sets CS low
// Dummy read to throw away don't care value
transfer8(0);
tft_Write_8(0);
// Read window pixel 24 bit RGB values
uint32_t len = w * h;
while (len--) {
// Read the 3 RGB bytes, colour is actually only in the top 6 bits of each byte
// as the TFT stores colours as 18 bits
uint8_t r = transfer8(0);
uint8_t g = transfer8(0);
uint8_t b = transfer8(0);
uint8_t r = tft_Write_8(0);
uint8_t g = tft_Write_8(0);
uint8_t b = tft_Write_8(0);
// Swapped colour byte order for compatibility with pushRect()
*data++ = (r & 0xF8) | (g & 0xE0) >> 5 | (b & 0xF8) << 5 | (g & 0x1C) << 11;
......@@ -1197,16 +1197,16 @@ void TFT_eSPI::readRectRGB(int32_t x0, int32_t y0, int32_t w, int32_t h, uint8_
readAddrWindow(x0, y0, x0 + w - 1, y0 + h - 1); // Sets CS low
// Dummy read to throw away don't care value
transfer8(0);
tft_Write_8(0);
// Read window pixel 24 bit RGB values, buffer must be set in sketch to 3 * w * h
uint32_t len = w * h;
while (len--) {
// Read the 3 RGB bytes, colour is actually only in the top 6 bits of each byte
// as the TFT stores colours as 18 bits
*data++ = transfer8(0);
*data++ = transfer8(0);
*data++ = transfer8(0);
*data++ = tft_Write_8(0);
*data++ = tft_Write_8(0);
*data++ = tft_Write_8(0);
}
CS_H;
......@@ -2037,11 +2037,11 @@ void TFT_eSPI::drawChar(int32_t x, int32_t y, unsigned char c, uint32_t color, u
for (int8_t j = 0; j < 8; j++) {
for (int8_t k = 0; k < 5; k++ ) {
if (column[k] & mask) {transfer16(color);}
else {transfer16(bg);}
if (column[k] & mask) {tft_Write_16(color);}
else {tft_Write_16(bg);}
}
mask <<= 1;
transfer16(bg);
tft_Write_16(bg);
}
#endif
......@@ -2472,7 +2472,7 @@ inline void TFT_eSPI::setAddrWindow(int32_t x0, int32_t y0, int32_t x1, int32_t
DC_C;
CS_L;
transfer8(TFT_CASET);
tft_Write_8(TFT_CASET);
DC_D;
......@@ -2480,12 +2480,12 @@ inline void TFT_eSPI::setAddrWindow(int32_t x0, int32_t y0, int32_t x1, int32_t
uint8_t xBin[] = { 0, (uint8_t) (x0>>8), 0, (uint8_t) (x0>>0), 0, (uint8_t) (x1>>8), 0, (uint8_t) (x1>>0), };
SPI.writePattern(&xBin[0], 8, 1);
#else
transfer32(xaw);
tft_Write_32(xaw);
#endif
// Row addr set
DC_C;
transfer8(TFT_PASET);
tft_Write_8(TFT_PASET);
DC_D;
......@@ -2493,13 +2493,13 @@ inline void TFT_eSPI::setAddrWindow(int32_t x0, int32_t y0, int32_t x1, int32_t
uint8_t yBin[] = { 0, (uint8_t) (y0>>8), 0, (uint8_t) (y0>>0), 0, (uint8_t) (y1>>8), 0, (uint8_t) (y1>>0), };
SPI.writePattern(&yBin[0], 8, 1);
#else
transfer32(yaw);
tft_Write_32(yaw);
#endif
// write to RAM
DC_C;
transfer8(TFT_RAMWR);
tft_Write_8(TFT_RAMWR);
DC_D;
......@@ -2602,24 +2602,24 @@ void TFT_eSPI::readAddrWindow(int32_t x0, int32_t y0, int32_t x1, int32_t y1)
DC_C;
CS_L;
transfer8(TFT_CASET);
tft_Write_8(TFT_CASET);
DC_D;
transfer32(xaw);
tft_Write_32(xaw);
// Row addr set
DC_C;
transfer8(TFT_PASET);
tft_Write_8(TFT_PASET);
DC_D;
transfer32(yaw);
tft_Write_32(yaw);
DC_C;
transfer8(TFT_RAMRD); // Read CGRAM command
tft_Write_8(TFT_RAMRD); // Read CGRAM command
DC_D;
......@@ -2837,7 +2837,7 @@ void TFT_eSPI::drawPixel(uint32_t x, uint32_t y, uint32_t color)
DC_C;
transfer8(TFT_CASET);
tft_Write_8(TFT_CASET);
DC_D;
......@@ -2845,7 +2845,7 @@ void TFT_eSPI::drawPixel(uint32_t x, uint32_t y, uint32_t color)
uint8_t xBin[] = { 0, (uint8_t) (x>>8), 0, (uint8_t) (x>>0), 0, (uint8_t) (x>>8), 0, (uint8_t) (x>>0), };
SPI.writePattern(&xBin[0], 8, 1);
#else
transfer32(xaw);
tft_Write_32(xaw);
#endif
addr_col = x;
......@@ -2856,7 +2856,7 @@ void TFT_eSPI::drawPixel(uint32_t x, uint32_t y, uint32_t color)
DC_C;
transfer8(TFT_PASET);
tft_Write_8(TFT_PASET);
DC_D;
......@@ -2864,7 +2864,7 @@ void TFT_eSPI::drawPixel(uint32_t x, uint32_t y, uint32_t color)
uint8_t yBin[] = { 0, (uint8_t) (y>>8), 0, (uint8_t) (y>>0), 0, (uint8_t) (y>>8), 0, (uint8_t) (y>>0), };
SPI.writePattern(&yBin[0], 8, 1);
#else
transfer32(yaw);
tft_Write_32(yaw);
#endif
addr_row = y;
......@@ -2872,11 +2872,11 @@ void TFT_eSPI::drawPixel(uint32_t x, uint32_t y, uint32_t color)
DC_C;
transfer8(TFT_RAMWR);
tft_Write_8(TFT_RAMWR);
DC_D;
transfer16(color);
tft_Write_16(color);
CS_H;
......@@ -2896,7 +2896,7 @@ void TFT_eSPI::pushColor(uint16_t color)
CS_L;
transfer16(color);
tft_Write_16(color);
CS_H;
......@@ -2920,7 +2920,7 @@ void TFT_eSPI::pushColor(uint16_t color, uint16_t len)
while(len--) {WR_L; WR_H;}
#else
#ifdef ESP32_PARALLEL
while (len--) {transfer16(color);}
while (len--) {tft_Write_16(color);}
#else
writeBlock(color, len);
#endif
......@@ -2948,7 +2948,7 @@ void TFT_eSPI::pushColors(uint8_t *data, uint32_t len)
if (len) SPI.writePattern(data, len, 1);
#else
#ifdef ESP32_PARALLEL
while (len--) {transfer8(*data); data++;}
while (len--) {tft_Write_8(*data); data++;}
#else
#if (SPI_FREQUENCY == 80000000)
while ( len >=64 ) {SPI.writePattern(data, 64, 1); data += 64; len -= 64; }
......@@ -2977,7 +2977,7 @@ void TFT_eSPI::pushColors(uint16_t *data, uint32_t len, bool swap)
#if defined (ESP32)
#ifdef ESP32_PARALLEL
if (swap) while ( len-- ) {transfer16(*data); data++;}
if (swap) while ( len-- ) {tft_Write_16(*data); data++;}
else while ( len-- ) {transwap16(*data); data++;}
#else
if (swap) SPI.writePixels(data,len<<1);
......@@ -3279,13 +3279,13 @@ void TFT_eSPI::drawFastVLine(int32_t x, int32_t y, int32_t h, uint32_t color)
SPI1CMD |= SPIBUSY;
while(SPI1CMD & SPIBUSY) {}
#else
transfer16(color);
tft_Write_16(color);
#endif
h--;
while(h--) {WR_L; WR_H;}
#else
#ifdef ESP32_PARALLEL
while (h--) {transfer16(color);}
while (h--) {tft_Write_16(color);}
#else
writeBlock(color, h);
#endif
......@@ -3337,13 +3337,13 @@ void TFT_eSPI::drawFastHLine(int32_t x, int32_t y, int32_t w, uint32_t color)
SPI1CMD |= SPIBUSY;
while(SPI1CMD & SPIBUSY) {}
#else
transfer16(color);
tft_Write_16(color);
#endif
w--;
while(w--) {WR_L; WR_H;}
#else
#ifdef ESP32_PARALLEL
while (w--) {transfer16(color);}
while (w--) {tft_Write_16(color);}
#else
writeBlock(color, w);
#endif
......@@ -3392,19 +3392,19 @@ void TFT_eSPI::fillRect(int32_t x, int32_t y, int32_t w, int32_t h, uint32_t col
uint32_t n = (uint32_t)w * (uint32_t)h;
#ifdef RPI_WRITE_STROBE
transfer16(color);
tft_Write_16(color);
while(n--) {WR_L; WR_H;}
#else
#ifdef ESP32_PARALLEL
if (color>>8 == (uint8_t)color)
{
transfer8(color);
tft_Write_8(color);
n--; WR_L; WR_H;
while (n) {WR_L; WR_H; n--; WR_L; WR_H;}
}
else
{
while (n--) {transfer16(color);}
while (n--) {tft_Write_16(color);}
}
#else
writeBlock(color, n);
......@@ -3762,8 +3762,8 @@ int16_t TFT_eSPI::drawChar(unsigned int uniCode, int x, int y, int font)
pX = x + k * 8;
mask = 0x80;
while (mask) {
if (line & mask) {transfer16(textcolor);}
else {transfer16(textbgcolor);}
if (line & mask) {tft_Write_16(textcolor);}
else {tft_Write_16(textbgcolor);}
mask = mask >> 1;
}
}
......@@ -3817,9 +3817,9 @@ int16_t TFT_eSPI::drawChar(unsigned int uniCode, int x, int y, int font)
if (ts) {
tnp = np;
while (tnp--) {transfer16(textcolor);}
while (tnp--) {tft_Write_16(textcolor);}
}
else {transfer16(textcolor);}
else {tft_Write_16(textcolor);}
px += textsize;
if (px >= (x + width * textsize))
......@@ -3859,7 +3859,7 @@ int16_t TFT_eSPI::drawChar(unsigned int uniCode, int x, int y, int font)
while(line--) {WR_L; WR_H;}
#else
#ifdef ESP32_PARALLEL
while (line--) {transfer16(textcolor);}
while (line--) {tft_Write_16(textcolor);}
#else
writeBlock(textcolor,line);
#endif
......@@ -3872,7 +3872,7 @@ int16_t TFT_eSPI::drawChar(unsigned int uniCode, int x, int y, int font)
while(line--) {WR_L; WR_H;}
#else
#ifdef ESP32_PARALLEL
while (line--) {transfer16(textbgcolor);}
while (line--) {tft_Write_16(textbgcolor);}
#else
writeBlock(textbgcolor,line);
#endif
......
......@@ -167,16 +167,16 @@
//#define set_mask(C) ((C&0x80)>>7)<<TFT_D7 | ((C&0x40)>>6)<<TFT_D6 | ((C&0x20)>>5)<<TFT_D5 | ((C&0x10)>>4)<<TFT_D4 | \
((C&0x08)>>3)<<TFT_D3 | ((C&0x04)>>2)<<TFT_D2 | ((C&0x02)>>1)<<TFT_D1 | ((C&0x01)>>0)<<TFT_D0
#define transfer8(C) GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t)C); WR_H
#define tft_Write_8(C) GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t)C); WR_H
#define transfer16(C) GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t)(C >> 8)); WR_H; \
#define tft_Write_16(C) GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t)(C >> 8)); WR_H; \
GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t)(C >> 0)); WR_H
// 16 bit transfer with swapped bytes
#define transwap16(C) GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t) (C >> 0)); WR_H; \
GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t) (C >> 8)); WR_H
#define transfer32(C) GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t) (C >> 24)); WR_H; \
#define tft_Write_32(C) GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t) (C >> 24)); WR_H; \
GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t) (C >> 16)); WR_H; \
GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t) (C >> 8)); WR_H; \
GPIO.out_w1tc = clr_mask; GPIO.out_w1ts = set_mask((uint8_t) (C >> 0)); WR_H
......@@ -194,14 +194,14 @@
#endif
#elif defined (SEND_16_BITS)
#define transfer8(C) SPI.transfer(0); SPI.transfer(C)
#define transfer16(C) SPI.write16(C)
#define transfer32(C) SPI.write32(C)
#define tft_Write_8(C) SPI.transfer(0); SPI.transfer(C)
#define tft_Write_16(C) SPI.write16(C)
#define tft_Write_32(C) SPI.write32(C)
#else
#define transfer8(C) SPI.transfer(C)
#define transfer16(C) SPI.write16(C)
#define transfer32(C) SPI.write32(C)
#define tft_Write_8(C) SPI.transfer(C)
#define tft_Write_16(C) SPI.write16(C)
#define tft_Write_32(C) SPI.write32(C)
#endif
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -167,8 +167,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -68,6 +68,7 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
......
......@@ -67,8 +67,8 @@
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
//#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
......
......@@ -167,8 +167,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -68,6 +68,7 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -166,8 +166,13 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
......@@ -165,9 +165,14 @@
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
......
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