Commit 05359a4d authored by Bodmer's avatar Bodmer

Misc updates

Speed up Sprite rotation on an ESP32
Update utf8 serial decoder to handle illegal format strings
Remove need for D0_USED_FOR_xx (issue #271)
Clean up setup files
Correct various comment typos
parent 96228cbf
......@@ -282,11 +282,15 @@ uint16_t TFT_eSPI::decodeUTF8(uint8_t c)
{
#ifdef DECODE_UTF8
if (decoderState == 0)
{
// 7 bit Unicode
if ((c & 0x80) == 0x00) return (uint16_t)c;
if ((c & 0x80) == 0x00) {
decoderState = 0;
return (uint16_t)c;
}
if (decoderState == 0)
{
// 11 bit Unicode
if ((c & 0xE0) == 0xC0)
{
......@@ -322,6 +326,7 @@ uint16_t TFT_eSPI::decodeUTF8(uint8_t c)
}
#endif
decoderState = 0;
return (uint16_t)c; // fall-back to extended ASCII
}
......
......@@ -301,7 +301,7 @@ bool TFT_eSprite::pushRotated(int16_t angle, int32_t transp)
if (max_x > _tft->width()) max_x = _tft->width();
if (max_y > _tft->height()) max_y = _tft->height();
_tft->startWrite();
// Scan destination bounding box and fetch transformed pixels from source Sprite
for (int32_t x = min_x; x <= max_x; x++) {
int32_t xt = x - _tft->_xpivot;
......@@ -325,6 +325,7 @@ bool TFT_eSprite::pushRotated(int16_t angle, int32_t transp)
else if (column_drawn) y = max_y; // Skip remaining column pixels
}
}
_tft->endWrite();
return true;
}
......
......@@ -122,7 +122,7 @@
#define DC_C // No macro allocated so it generates no code
#define DC_D // No macro allocated so it generates no code
#else
#if defined (ESP8266) && defined (D0_USED_FOR_DC)
#if defined (ESP8266) && (TFT_DC == 16)
#define DC_C digitalWrite(TFT_DC, LOW)
#define DC_D digitalWrite(TFT_DC, HIGH)
#elif defined (ESP32)
......@@ -172,7 +172,7 @@
#define CS_L // No macro allocated so it generates no code
#define CS_H // No macro allocated so it generates no code
#else
#if defined (ESP8266) && defined (D0_USED_FOR_CS)
#if defined (ESP8266) && (TFT_CS == 16)
#define CS_L digitalWrite(TFT_CS, LOW)
#define CS_H digitalWrite(TFT_CS, HIGH)
#elif defined (ESP32)
......
......@@ -8,9 +8,10 @@
// run without the need to make any more changes for a particular hardware setup!
// Note that some sketches are designed for a particular TFT pixel width/height
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
// Section 1. Call up the right driver file and any options for it
//
// ##################################################################################
......@@ -32,13 +33,14 @@
// To use the SDA line for reading data from the TFT uncomment the following line:
// #define TFT_SDA_READ
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7789 ONLY, define the colour order IF the blue and red are swapped on your display
// Try ONE option at a time to find the correct colour order for your display
//#define TFT_RGB_ORDER TFT_RGB // Colour order Red-Green-Blue
//#define TFT_RGB_ORDER TFT_BGR // Colour order Blue-Green-Red
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7789, ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
// #define TFT_WIDTH 80
// #define TFT_WIDTH 128
......@@ -70,9 +72,10 @@
//#define TFT_INVERSION_ON
//#define TFT_INVERSION_OFF
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
// Section 2. Define the pins that are used to interface with the display here
//
// ##################################################################################
......@@ -150,6 +153,7 @@
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TFT_BL 32 // LED back-light (only for ST7789 with backlight control pin)
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
......@@ -179,11 +183,11 @@
// The ESP32 and TFT the pins used for testing are:
//#define TFT_CS 33 // Chip select control pin (library pulls permanently low
//#define TFT_DC 15 // Data Command control pin - use a pin in the range 0-31
//#define TFT_DC 15 // Data Command control pin - must use a pin in the range 0-31
//#define TFT_RST 32 // Reset pin, toggles on startup
//#define TFT_WR 4 // Write strobe control pin - use a pin in the range 0-31
//#define TFT_RD 2 // Read strobe control pin - use a pin in the range 0-31
//#define TFT_WR 4 // Write strobe control pin - must use a pin in the range 0-31
//#define TFT_RD 2 // Read strobe control pin
//#define TFT_D0 12 // Must use pins in the range 0-31 for the data bus
//#define TFT_D1 13 // so a single register write sets/clears all bits.
......@@ -194,20 +198,6 @@
//#define TFT_D6 27
//#define TFT_D7 14
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
......@@ -233,16 +223,10 @@
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
// Section 4. Other options
//
// ##################################################################################
......@@ -278,4 +262,4 @@
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
//#define SUPPORT_TRANSACTIONS
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
//#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
//#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -90,75 +11,6 @@
#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -166,53 +18,14 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
#define SPI_FREQUENCY 20000000
// #define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
//#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
//#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
//#define TFT_CS PIN_D8 // Chip select control pin D8
//#define TFT_DC PIN_D3 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
#define TFT_MISO 19
#define TFT_MOSI 23
......@@ -123,43 +13,6 @@
#define TOUCH_CS 22 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 21 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -167,53 +20,11 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
#define SPI_FREQUENCY 20000000
// #define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
#define ILI9341_DRIVER
//#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
//#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
//#define TFT_CS PIN_D8 // Chip select control pin D8
//#define TFT_DC PIN_D3 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
#define M5STACK
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
#define TFT_MISO 19
#define TFT_MOSI 23
#define TFT_SCLK 18
......@@ -134,31 +14,6 @@
#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -166,53 +21,9 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
#define SPI_FREQUENCY 27000000
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Parallel bus is only supported on ESP32
// Use ESP32 Parallel interface instead of SPI
#define ESP32_PARALLEL
// Only define one driver, the other ones must be commented out
#define ILI9481_DRIVER
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// ESP32 pins used
// ESP32 pins used for UNO format board
#define TFT_CS 33 // Chip select control pin
#define TFT_DC 15 // Data Command control pin - use a pin in the range 0-31
#define TFT_DC 15 // Data Command control pin - must use a pin in the range 0-31
#define TFT_RST 32 // Reset pin
#define TFT_WR 4 // Write strobe control pin - use a pin in the range 0-31
#define TFT_WR 4 // Write strobe control pin - must use a pin in the range 0-31
#define TFT_RD 2
#define TFT_D0 12 // Must use pins in the range 0-31 for the data bus
......@@ -44,48 +24,12 @@
#define TFT_D7 14
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Parallel bus is only supported on ESP32
// Use ESP32 Parallel interface instead of SPI
#define ESP32_PARALLEL
// Only define one driver, the other ones must be commented out
#define ILI9341_DRIVER
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// ESP32 pins used for the parallel interface TFT
#define TFT_CS 33 // Chip select control pin
#define TFT_DC 15 // Data Command control pin - use a pin in the range 0-31
#define TFT_DC 15 // Data Command control pin - must use a pin in the range 0-31
#define TFT_RST 32 // Reset pin
#define TFT_WR 4 // Write strobe control pin - use a pin in the range 0-31
#define TFT_WR 4 // Write strobe control pin - must use a pin in the range 0-31
#define TFT_RD 2
#define TFT_D0 12 // Must use pins in the range 0-31 for the data bus
......@@ -44,48 +24,12 @@
#define TFT_D7 14
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
//#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
#define HX8357D_DRIVER
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
//#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -89,77 +9,6 @@
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -167,53 +16,16 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
#define SPI_FREQUENCY 27000000
// #define SPI_FREQUENCY 40000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Parallel bus is only supported on ESP32
// Use ESP32 Parallel interface instead of SPI
#define ESP32_PARALLEL
// Only define one driver, the other ones must be commented out
#define ILI9488_DRIVER
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// ESP32 pins used
#define TFT_CS 33 // Chip select control pin
#define TFT_DC 15 // Data Command control pin - use a pin in the range 0-31
#define TFT_DC 15 // Data Command control pin - must use a pin in the range 0-31
#define TFT_RST 32 // Reset pin
#define TFT_WR 4 // Write strobe control pin - use a pin in the range 0-31
#define TFT_WR 4 // Write strobe control pin - must use a pin in the range 0-31
#define TFT_RD 2
#define TFT_D0 12 // Must use pins in the range 0-31 for the data bus
......@@ -44,48 +24,12 @@
#define TFT_D7 14
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// See SetupX_Template.h for all options available
#define EPD_DRIVER // ePaper driver
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// READ THIS READ THIS READ THIS READ THIS READ THIS READ THIS
// Install the ePaper library for your own display size and type
......@@ -48,47 +29,12 @@
///////////////////////////////////////////////////////////////////
// ##################################################################################
//
// Section 2. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 below, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Not used
//
// ##################################################################################
This diff is collapsed.
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
#define ILI9341_DRIVER
//#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
//#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
#define TFT_DC PIN_D3 // Data Command control pin
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -166,55 +15,19 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
#define SMOOTH_FONT
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
// #define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
#define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 27000000
#define SPI_FREQUENCY 40000000
// #define SPI_FREQUENCY 80000000
#define SPI_READ_FREQUENCY 20000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
This diff is collapsed.
This diff is collapsed.
// Setup for the TTGO T4 ("Bitcoin Tracker") ESP32 board with 2.2" ILI9341 display
// See SetupX_Template.h for all options available
#define ILI9341_DRIVER
#define TFT_MISO 12
......@@ -20,9 +22,8 @@
#define SMOOTH_FONT
//#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
//#define SPI_FREQUENCY 27000000
#define SPI_FREQUENCY 40000000 // Maximum for ILI9341
#define SPI_TOUCH_FREQUENCY 2500000
#define SPI_READ_FREQUENCY 10000000
#define SPI_READ_FREQUENCY 6000000 // 6 MHz is the maximum SPI read speed for the ST7789V
// Setup for the TTGO TM (Music) ESP32 board with 2.4" ST7789V display
// See SetupX_Template.h for all options available
#define ST7789_DRIVER
#define TFT_SDA_READ // Read from display, it only provides an SDA pin
......@@ -28,7 +30,7 @@
#define SMOOTH_FONT
#define SPI_FREQUENCY 40000000 // The display also seems to work reliably at 80MHz
#define SPI_FREQUENCY 40000000 // This display also seems to work reliably at 80MHz
#define SPI_FREQUENCY 80000000
#define SPI_READ_FREQUENCY 6000000 // 6 MHz is the maximum SPI read speed for the ST7789V
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
#define TFT_WIDTH 128
#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -88,77 +16,6 @@
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -169,50 +26,14 @@
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
#define SPI_FREQUENCY 27000000
// #define SPI_FREQUENCY 40000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
//#define ST7735_DRIVER
#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
#define TFT_WIDTH 128
#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -88,77 +13,6 @@
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -169,50 +23,14 @@
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
#define SPI_FREQUENCY 27000000
// #define SPI_FREQUENCY 40000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// Setup for ESP32 and ST7735 80 x 160 TFT
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// See SetupX_Template.h for all options available
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
#define TFT_WIDTH 80
//#define TFT_WIDTH 128
#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
#define ST7735_GREENTAB160x80
//#define ST7735_REDTAB160x80
// If colours are inverted (white shows as black) then uncomment one of these
// Try both options, one of the options should correct the inversion.
//#define TFT_INVERSION_ON
//#define TFT_INVERSION_OFF
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
//#define TFT_CS PIN_D8 // Chip select control pin D8
//#define TFT_DC PIN_D3 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
#define TFT_MISO 19
#define TFT_MOSI 23
......@@ -131,44 +20,6 @@
#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -179,50 +30,8 @@
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
//#define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
//#define ST7735_DRIVER
//#define ILI9163_DRIVER
#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
//#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -88,77 +9,6 @@
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -169,50 +19,14 @@
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
#define SPI_FREQUENCY 27000000
// #define SPI_FREQUENCY 40000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
//#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
//#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -88,77 +9,6 @@
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -166,53 +16,14 @@
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
#define SPI_FREQUENCY 20000000
// #define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
//#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
//#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -88,131 +9,23 @@
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
#define SPI_FREQUENCY 20000000
// #define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
// See SetupX_Template.h for all options available
#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -88,77 +16,6 @@
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -169,50 +26,14 @@
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
#define SPI_FREQUENCY 27000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// See SetupX_Template.h for all options available
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
//#define ST7735_DRIVER
#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
#define TFT_WIDTH 128
//#define TFT_HEIGHT 160
#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
//#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
#define TFT_CS PIN_D8 // Chip select control pin D8
......@@ -88,77 +13,6 @@
#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
//#define TFT_CS PIN_D3
//#define TFT_DC PIN_D5 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
// In ESP8266 overlap mode the following must be defined
//#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -169,50 +23,13 @@
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
// USER DEFINED SETTINGS
// Set driver type, fonts to be loaded, pins used and SPI control method etc
//
// See the User_Setup_Select.h file if you wish to be able to define multiple
// setups and then easily select which setup file is used by the compiler.
//
// If this file is edited correctly then all the library example sketches should
// run without the need to make any more changes for a particular hardware setup!
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
//
// ##################################################################################
// Only define one driver, the other ones must be commented out
//#define ILI9341_DRIVER
// See SetupX_Template.h for all options available
#define ST7735_DRIVER
//#define ILI9163_DRIVER
//#define S6D02A1_DRIVER
//#define RPI_ILI9486_DRIVER // 20MHz maximum SPI
// For M5Stack ESP32 module with integrated display ONLY, remove // in line below
//#define M5STACK
// For ST7735 and ILI9163 ONLY, define the pixel width and height in portrait orientation
#define TFT_WIDTH 128
#define TFT_HEIGHT 160
//#define TFT_HEIGHT 128
// For ST7735 ONLY, define the type of display, originally this was based on the
// colour of the tab on the screen protector film but this is not always true, so try
// out the different options below if the screen does not display graphics correctly,
// e.g. colours wrong, mirror images, or tray pixels at the edges.
// Comment out ALL BUT ONE of these options for a ST7735 display driver, save this
// this User_Setup file, then rebuild and upload the sketch to the board again:
//#define ST7735_INITB
//#define ST7735_GREENTAB
//#define ST7735_GREENTAB2
//#define ST7735_GREENTAB3
//#define ST7735_GREENTAB128 // For 128 x 128 display
#define ST7735_REDTAB
//#define ST7735_BLACKTAB
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
//
// ##################################################################################
// We must use hardware SPI, a minimum of 3 GPIO pins is needed.
// Typical setup for ESP8266 NodeMCU ESP-12 is :
//
// Display SDO/MISO to NodeMCU pin D6 (or leave disconnected if not reading TFT)
// Display LED to NodeMCU pin VIN (or 5V, see below)
// Display SCK to NodeMCU pin D5
// Display SDI/MOSI to NodeMCU pin D7
// Display DC (RS/AO)to NodeMCU pin D3
// Display RESET to NodeMCU pin D4 (or RST, see below)
// Display CS to NodeMCU pin D8 (or GND, see below)
// Display GND to NodeMCU pin GND (0V)
// Display VCC to NodeMCU 5V or 3.3V
//
// The TFT RESET pin can be connected to the NodeMCU RST pin or 3.3V to free up a control pin
//
// The DC (Data Command) pin may be labeled AO or RS (Register Select)
//
// With some displays such as the ILI9341 the TFT CS pin can be connected to GND if no more
// SPI devices (e.g. an SD Card) are connected, in this case comment out the #define TFT_CS
// line below so it is NOT defined. Other displays such at the ST7735 require the TFT CS pin
// to be toggled during setup, so in these cases the TFT_CS line must be defined and connected.
//
// The NodeMCU D0 pin can be used for RST
//
// See Section 2. below if DC or CS is connected to D0
//
// Note: only some versions of the NodeMCU provide the USB 5V on the VIN pin
// If 5V is not available at a pin you can use 3.3V but backlight brightness
// will be lower.
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP8266 SETUP ######
// For NodeMCU - use pin numbers in the form PIN_Dx where Dx is the NodeMCU pin designation
//#define TFT_CS PIN_D8 // Chip select control pin D8
//#define TFT_DC PIN_D3 // Data Command control pin
//#define TFT_RST PIN_D4 // Reset pin (could connect to NodeMCU RST, see next line)
//#define TFT_RST -1 // Set TFT_RST to -1 if the display RESET is connected to NodeMCU RST or 3.3V
//#define TOUCH_CS PIN_D1 // Chip select pin (T_CS) of touch screen
//#define TFT_WR PIN_D2 // Write strobe for modified Raspberry Pi TFT only
// ###### FOR ESP8266 OVERLAP MODE EDIT THE PIN NUMBERS IN THE FOLLOWING LINES ######
#define ST7735_REDTAB
// Overlap mode shares the ESP8266 FLASH SPI bus with the TFT so has a performance impact
// but saves pins for other functions.
// Use NodeMCU SD0=MISO, SD1=MOSI, CLK=SCLK to connect to TFT in overlap mode
// In ESP8266 overlap mode the TFT chip select MUST connect to pin D3
#define TFT_CS PIN_D3
......@@ -108,57 +19,6 @@
// In ESP8266 overlap mode the following must be defined
#define TFT_SPI_OVERLAP
// ###### EDIT THE PIN NUMBERS IN THE LINES FOLLOWING TO SUIT YOUR ESP32 SETUP ######
// For ESP32 Dev board (only tested with ILI9341 display)
// The hardware SPI can be mapped to any pins
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 15 // Chip select control pin
//#define TFT_DC 2 // Data Command control pin
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
//#define TFT_MOSI 23
//#define TFT_SCLK 18
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
// Section 3. Define the fonts that are to be used here
//
// ##################################################################################
// Comment out the #defines below with // to stop that font being loaded
// The ESP8366 and ESP32 have plenty of memory so commenting out fonts is not
// normally necessary. If all fonts are loaded the extra FLASH space required is
// about 17Kbytes. To save FLASH space only enable the fonts you need!
#define LOAD_GLCD // Font 1. Original Adafruit 8 pixel font needs ~1820 bytes in FLASH
#define LOAD_FONT2 // Font 2. Small 16 pixel high font, needs ~3534 bytes in FLASH, 96 characters
......@@ -169,50 +29,13 @@
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
// Section 5. Other options
//
// ##################################################################################
// Define the SPI clock frequency, this affects the graphics rendering speed. Too
// fast and the TFT driver will not keep up and display corruption appears.
// With an ILI9341 display 40MHz works OK, 80MHz sometimes fails
// With a ST7735 display more than 27MHz may not work (spurious pixels and lines)
// With an ILI9163 display 27 MHz works OK.
// The RPi typically only works at 20MHz maximum.
// #define SPI_FREQUENCY 1000000
// #define SPI_FREQUENCY 5000000
// #define SPI_FREQUENCY 10000000
// #define SPI_FREQUENCY 20000000
#define SPI_FREQUENCY 27000000 // Actually sets it to 26.67MHz = 80/3
// #define SPI_FREQUENCY 40000000 // Maximum to use SPIFFS
// #define SPI_FREQUENCY 80000000
#define SPI_FREQUENCY 27000000
// The XPT2046 requires a lower SPI clock rate of 2.5MHz so we define that here:
#define SPI_TOUCH_FREQUENCY 2500000
// Comment out the following #define if "SPI Transactions" do not need to be
// supported. When commented out the code size will be smaller and sketches will
// run slightly faster, so leave it commented out unless you need it!
// Transaction support is needed to work with SD library but not needed with TFT_SdFat
// Transaction support is required if other SPI devices are connected.
// Transactions are automatically enabled by the library for an ESP32 (to use HAL mutex)
// so changing it here has no effect
// #define SUPPORT_TRANSACTIONS
......@@ -8,9 +8,10 @@
// run without the need to make any more changes for a particular hardware setup!
// Note that some sketches are designed for a particular TFT pixel width/height
// ##################################################################################
//
// Section 0. Call up the right driver file and any options for it
// Section 1. Call up the right driver file and any options for it
//
// ##################################################################################
......@@ -71,9 +72,10 @@
//#define TFT_INVERSION_ON
//#define TFT_INVERSION_OFF
// ##################################################################################
//
// Section 1. Define the pins that are used to interface with the display here
// Section 2. Define the pins that are used to interface with the display here
//
// ##################################################################################
......@@ -152,9 +154,11 @@
//#define TFT_RST 4 // Reset pin (could connect to RST pin)
//#define TFT_RST -1 // Set TFT_RST to -1 if display RESET is connected to ESP32 board RST
//#define TOUCH_CS 22 // Chip select pin (T_CS) of touch screen
//#define TFT_BL 32 // LED back-light (only for ST7789 with backlight control pin)
//#define TFT_WR 21 // Write strobe for modified Raspberry Pi TFT only
//#define TOUCH_CS 21 // Chip select pin (T_CS) of touch screen
//#define TFT_WR 22 // Write strobe for modified Raspberry Pi TFT only
// For the M5Stack module use these #define lines
//#define TFT_MISO 19
......@@ -163,7 +167,7 @@
//#define TFT_CS 14 // Chip select control pin
//#define TFT_DC 27 // Data Command control pin
//#define TFT_RST 33 // Reset pin (could connect to Arduino RESET pin)
//#define TFT_BL 32 // LED back-light (if needed)
//#define TFT_BL 32 // LED back-light (required for M5Stack)
// ###### EDIT THE PINs BELOW TO SUIT YOUR ESP32 PARALLEL TFT SETUP ######
......@@ -178,12 +182,12 @@
//#define ESP32_PARALLEL
// The ESP32 and TFT the pins used for testing are:
//#define TFT_CS 33 // Chip select control pin (library pulls permanently low
//#define TFT_DC 15 // Data Command control pin - use a pin in the range 0-31
//#define TFT_CS 33 // Chip select control pin (library pulls permanently low)
//#define TFT_DC 15 // Data Command control pin - must use a pin in the range 0-31
//#define TFT_RST 32 // Reset pin, toggles on startup
//#define TFT_WR 4 // Write strobe control pin - use a pin in the range 0-31
//#define TFT_RD 2 // Read strobe control pin - use a pin in the range 0-31
//#define TFT_WR 4 // Write strobe control pin - must use a pin in the range 0-31
//#define TFT_RD 2 // Read strobe control pin
//#define TFT_D0 12 // Must use pins in the range 0-31 for the data bus
//#define TFT_D1 13 // so a single register write sets/clears all bits.
......@@ -194,20 +198,6 @@
//#define TFT_D6 27
//#define TFT_D7 14
// ##################################################################################
//
// Section 2. Define the way the DC and/or CS lines are driven (ESP8266 only)
//
// ##################################################################################
// Normally the library uses direct register access for the DC and CS lines for speed
// If D0 (GPIO16) is used for CS or DC then a different slower method must be used
// Uncomment one line if D0 is used for DC or CS
// DC on D0 = 6% performance penalty at 40MHz SPI running graphics test
// CS on D0 = 2% performance penalty at 40MHz SPI running graphics test
// #define D0_USED_FOR_DC
// #define D0_USED_FOR_CS
// ##################################################################################
//
......@@ -225,20 +215,14 @@
#define LOAD_FONT4 // Font 4. Medium 26 pixel high font, needs ~5848 bytes in FLASH, 96 characters
#define LOAD_FONT6 // Font 6. Large 48 pixel font, needs ~2666 bytes in FLASH, only characters 1234567890:-.apm
#define LOAD_FONT7 // Font 7. 7 segment 48 pixel font, needs ~2438 bytes in FLASH, only characters 1234567890:.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_FONT8 // Font 8. Large 75 pixel font needs ~3256 bytes in FLASH, only characters 1234567890:-.
//#define LOAD_FONT8N // Font 8. Alternative to Font 8 above, slightly narrower, so 3 digits fit a 160 pixel TFT
#define LOAD_GFXFF // FreeFonts. Include access to the 48 Adafruit_GFX free fonts FF1 to FF48 and custom fonts
// Comment out the #define below to stop the SPIFFS filing system and smooth font code being loaded
// this will save ~20kbytes of FLASH
#define SMOOTH_FONT
// ##################################################################################
//
// Section 4. Not used
//
// ##################################################################################
// ##################################################################################
//
......
......@@ -13,9 +13,10 @@
^^^^
*/
// When font files are placed in the Custom folder then they must also be #included here:
// When font files are placed in the Custom folder (TFT_eSPI\Fonts\Custom) then they must
// also be #included here:
// The comment added is a shorthand reference but this is not essential
// The CF_OL24 etc are a shorthand reference, but this is not essential to use the fonts
#ifdef LOAD_GFXFF
......
/*====================================================================================
This example draws a jpeg image in a Sprite then plots a rotated copy of the Sprite
This example draws a jpeg image in a Sprite then plot a rotated copy of the Sprite
to the TFT.
The jpeg used is in the sketch Data folder (presss Ctrl+K to see folder)
The jpeg used in in the sketch Data folder (presss Ctrl+K to see folder)
The jpeg must be uploaded to the ESP8266 or ESP32 SPIFFS by using the Tools menu
sketch data upload option of the Arduino IDE. If you do not have that option it can
......
// This **ONLY** works for 1 and 16 bpp Sprites due to lack of bounds checking in the
// Sprite pushImage() function for 8 bit Sprites (it is on the TO DO list)
// This **ONLY** works for 1 bpp Sprites due to lack of bounds checking in the
// Sprite pushImage() function for 8 and 16 bit Sprites (it is on the TO DO list)
// Wrapping scroll example by Bodmer for the TFT_eSPI library
......@@ -44,14 +44,14 @@ void setup() {
//tft.invertDisplay(true);
// Create a 1bpp sprite for the graphics
// Create a sprite for the graphics
gfx.setColorDepth(1);
gfxPtr = (uint16_t*) gfx.createSprite(WIDTH, HEIGHT); // 480 bytes needed
gfxPtr = (uint16_t*) gfx.createSprite(WIDTH, HEIGHT); // 450 bytes needed
gfx.fillSprite(TFT_BLACK); // Note: Sprite is filled with black when created
// Create a 1bpp sprite for the frame buffer
// Create a sprite for the frame buffer
fb.setColorDepth(1);
fb.createSprite(WIDTH, HEIGHT); // 480 bytes needed
fb.createSprite(WIDTH, HEIGHT); // 450 bytes needed
fb.fillSprite(TFT_BLACK); // Note: Sprite is filled with black when created
// Text colour and alignment in graphics Sprite
......
{
"name": "TFT_eSPI",
"version": "1.3.11",
"version": "1.3.12",
"keywords": "tft, ePaper, display, ESP8266, NodeMCU, ESP32, M5Stack, ILI9341, ST7735, ILI9163, S6D02A1, ILI9486, ST7789",
"description": "A TFT and ePaper SPI graphics library for ESP8266 and ESP32",
"repository":
......
name=TFT_eSPI
version=1.3.11
version=1.3.12
author=Bodmer
maintainer=Bodmer
sentence=A fast TFT graphics library for ESP8266 and ESP32 processors for the Arduino IDE
......
Markdown is supported
0%
or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment